private void State_Wait(double now) { STATE = PlayerBState.Wait; //Entry Action _Clock = now; Send_TAR(_Clock + wb, "Quit", "OVER"); }
private void State_Quit(double now) { STATE = PlayerBState.Quit; //Entry Action _Clock = now; Send_TAR(double.MaxValue, "OVER"); }
private void State_Gameover(double now) { STATE = PlayerBState.Gameover; //Entry Action _Clock = now; Send_TAR(double.MaxValue, "OVER"); }
private void State_Defense(double now) { STATE = PlayerBState.Defense; //Entry Action _Clock = now; Send_TAR(double.MaxValue, "BallA", "OutA", "Quit", "OVER"); }
private void State_Attack(double now) { STATE = PlayerBState.Attack; //Entry Action Rally++; U = r.NextDouble(); _Clock = now; Send_TAR(_Clock + ab, "Quit", "OVER"); }
private void State_OVER(double now) { STATE = PlayerBState.OVER; //Entry Action }