public bool NoHarm; //todo redo

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Avatar") && Avatar.IsAlive && !NoHarm)
        {
            Avatar.PushDown(GetComponent <Rigidbody>().velocity / 2);
        }
        //todo vfx
        Destroy();
    }