public override int GetHashCode()
        {
            int hash = 1;

            if (combatMoveCase_ == CombatMoveOneofCase.PlayerAttack)
            {
                hash ^= PlayerAttack.GetHashCode();
            }
            if (combatMoveCase_ == CombatMoveOneofCase.PlayerDefend)
            {
                hash ^= PlayerDefend.GetHashCode();
            }
            if (combatMoveCase_ == CombatMoveOneofCase.PlayerAutoAdvance)
            {
                hash ^= PlayerAutoAdvance.GetHashCode();
            }
            if (EnemyActionTimeline.Length != 0)
            {
                hash ^= EnemyActionTimeline.GetHashCode();
            }
            if (PlayerSucceedTimeline.Length != 0)
            {
                hash ^= PlayerSucceedTimeline.GetHashCode();
            }
            if (PlayerFailedTimeline.Length != 0)
            {
                hash ^= PlayerFailedTimeline.GetHashCode();
            }
            hash ^= (int)combatMoveCase_;
            if (_unknownFields != null)
            {
                hash ^= _unknownFields.GetHashCode();
            }
            return(hash);
        }
Exemple #2
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        public override int GetHashCode()
        {
            int hash = 1;

            if (combatMoveCase_ == CombatMoveOneofCase.PlayerAttack)
            {
                hash ^= PlayerAttack.GetHashCode();
            }
            if (combatMoveCase_ == CombatMoveOneofCase.PlayerDefend)
            {
                hash ^= PlayerDefend.GetHashCode();
            }
            if (combatMoveCase_ == CombatMoveOneofCase.PlayerAutoAdvance)
            {
                hash ^= PlayerAutoAdvance.GetHashCode();
            }
            hash ^= (int)combatMoveCase_;
            if (_unknownFields != null)
            {
                hash ^= _unknownFields.GetHashCode();
            }
            return(hash);
        }