IEnumerator KillPlayerCO() { MonstreBreathing.enabled = false; MonsterStep.enabled = false; Dying = true; input.enabled = false; Audio.PlayBreathingSound(Audio.KillPlayer); yield return(new WaitForSeconds(13)); Audio.PlayBreathingSound(Audio.Restart); yield return(new WaitForSeconds(6)); input.enabled = true; Movement.transform.position = StartPoint; PlayerGrid.CheckTiles(); Dying = false; MonstreBreathing.enabled = true; MonsterStep.enabled = true; }