Exemple #1
0
        private void Attack(AttackType inAttack)
        {
            if (AttackType.None == inAttack)
            {
                return;
            }
            PlayerAttackIndex index = _playerControllerScript.ConvertAttackTypeToPlayerAttackIndex(inAttack);

            if (PlayerAttackIndex.None == index)
            {
                return;
            }
            Attack attack = _playerControllerScript.GetAttackAt(index);

            if (AttackType.Super == inAttack)
            {
                int x = 1;
            }
            if (null == attack)
            {
                return;
            }
            if (null != _playerControllerScript.CurrentEnemy && _playerControllerScript.CurrentEnemy.Dead)
            {
                _playerControllerScript.CurrentEnemy = null;
            }
            if (null == _playerControllerScript.CurrentEnemy)
            {
                GameObject target = _playerControllerScript.GetNearestEnemyInRange();
                if (null == target)
                {
                    return;
                }
                _playerControllerScript.CurrentEnemy = target.GetComponent <EnemyController>();
                _playerControllerScript.CurrentEnemy.Targetted(_playerControllerScript);
            }
            attack.DoAttack(_playerControllerScript.CurrentEnemy);
            if (AttackType.Super != inAttack)
            {
                UpdateSuperBar(inAttack);
            }
            else
            {
                ResetSuperBar();
            }
        }
Exemple #2
0
        private void UpdateSuperBar(AttackType inAttack)
        {
            if (AttackType.None == inAttack)
            {
                return;
            }
            PlayerAttackIndex index = _playerControllerScript.ConvertAttackTypeToPlayerAttackIndex(inAttack);

            if (PlayerAttackIndex.None == index)
            {
                return;
            }
            Attack attack = _playerControllerScript.GetAttackAt(index);

            if (null == attack || 0 == attack.AttackInfo.SuperBarValue)
            {
                return;
            }
            IncrementSuperBar(attack.AttackInfo.SuperBarValue);
        }
 public Attack GetAttackAt(PlayerAttackIndex index)
 {
     return(Attacks[(int)index]);
 }