// Update is called once per frame void Update() { if (currentHealth <= 0) { currentLives -= 1; shipAnimator.SetTrigger("DeathAnimTrigger"); fireEffect = FindObjectOfType <FireScript>(); if (fireEffect != null) { fireEffect.DestroyFire(); } playerShoot = FindObjectOfType <PlayerAttack>(); if (playerShoot != null) { playerShoot.Destroy(); } //GameEventScript.current.playerDeath(); //Destroy(gameObject); } }