void ActivateAppropriateAnimations() { if (rb.velocity.magnitude != 0) { animator.ActivateAnimation(AnimationType.Walking); } else { animator.ActivateAnimation(AnimationType.Idle); } }
void PickUpObject() { Collider col = null; if (objectsInRange[objectsInRange.Count - 1].GetComponent <BoxCollider>() != null) { col = objectsInRange[objectsInRange.Count - 1].GetComponent <BoxCollider>(); } else if (objectsInRange[objectsInRange.Count - 1].GetComponents <SphereCollider>()[1] != null) { col = objectsInRange[objectsInRange.Count - 1].GetComponents <SphereCollider>()[1]; } else { return; } col.enabled = false; pickedUpRigidbody = objectsInRange[objectsInRange.Count - 1].gameObject.GetComponent <Rigidbody>(); pickedUpRigidbody.isKinematic = true; pickedUpRigidbody.gameObject.transform.parent = pickedUpObjectParent; pickedUpRigidbody.gameObject.transform.localPosition = Vector3.zero; pickedUpObjectType = pickedUpRigidbody.gameObject.GetComponent <PickupableObjects>().ObjectType; OnPickUp?.Invoke(pickedUpObjectType); playerAnimations.ActivateAnimation(AnimationType.PickingUp); FreezePosition freezePos = pickedUpRigidbody.gameObject.GetComponent <FreezePosition>(); if (freezePos != null) { freezePos.UnFreezePos(); } }