Exemple #1
0
 private void GameOverMenu_EventTriggered(PlayerAnimationEvents.EventType type)
 {
     if (type == PlayerAnimationEvents.EventType.FinishedDeath)
     {
         _animator.SetTrigger("Show");
     }
 }
 private void VictoryActivator_EventTriggered(PlayerAnimationEvents.EventType type)
 {
     if (type == PlayerAnimationEvents.EventType.FinishedVictory)
     {
         _victorScreenAnimator.enabled = true;
     }
 }
    private void _events_EventTriggered(PlayerAnimationEvents.EventType type)
    {
        switch (type)
        {
        case PlayerAnimationEvents.EventType.OpenStrikeWindow:
            _weapon.BeginAttack();
            break;

        case PlayerAnimationEvents.EventType.CloseStrikeWindow:
            _weapon.EndAttack();
            break;
        }
    }