Exemple #1
0
    public override void MoveController(Vector2 finalPlayerVelocity, bool isOnPlatform = false)
    {
        playerCollision.ManageObjectCollisions(ref finalPlayerVelocity, playerInputDirection);

        transform.Translate(finalPlayerVelocity);

        playerAnimation.SetFloat("moveSpeed", finalPlayerVelocity.x * playerMovementTargetSpeed);

        if (isOnPlatform)
        {
            playerCollision.collisionData.isCollidingBelow = true;
        }
    }
    private void CalculatePlayerVelocity(Vector2 rawInput)
    {
        if (canPlayerMove)
        {
            playerMovementTargetSpeed = ReturnPlayerTargetSpeed(rawInput);

            playerVelocity.x  = Mathf.SmoothDamp(playerVelocity.x, playerMovementTargetSpeed, ref playerMovementSmoothVelocity, ReturnPlayerSmoothMovementTime());
            playerVelocity.y += playerGravity * Time.deltaTime;

            playerAnimation.SetFloat("moveSpeed", Mathf.Abs(playerVelocity.x));
        }
    }