Exemple #1
0
    private void PlayerControls()
    {
        //Note Oulsen: Use the joyStickDeadZone float in the inspector to set when the joystick will respond (value between 0.1 and 1).
        //Example: 0.5f will enable movement when you move the joystick halfway and more towards the edge.
        //Note Oulsen: There is probably a better way to code this with less code, but it's a working system now.

        //MoveUp
        if (joystickControls.Vertical > joyStickDeadZone && joystickControls.Horizontal < joyStickDeadZone && joystickControls.Horizontal > -joyStickDeadZone)
        {
            transform.position = new Vector2(transform.position.x, transform.position.y + moveSpeed * Time.deltaTime);
            playerAnimationController.SwitchAnimation("Up");
        }
        //MoveDown
        if (joystickControls.Vertical < -joyStickDeadZone && joystickControls.Horizontal < joyStickDeadZone && joystickControls.Horizontal > -joyStickDeadZone)
        {
            transform.position = new Vector2(transform.position.x, transform.position.y - moveSpeed * Time.deltaTime);
            playerAnimationController.SwitchAnimation("Down");
        }
        //MoveRight
        if (joystickControls.Horizontal > joyStickDeadZone && joystickControls.Vertical < joyStickDeadZone && joystickControls.Vertical > -joyStickDeadZone)
        {
            transform.position = new Vector2(transform.position.x + moveSpeed * Time.deltaTime, transform.position.y);
            playerAnimationController.SwitchAnimation("Right");
        }
        //MoveLeft
        if (joystickControls.Horizontal < -joyStickDeadZone && joystickControls.Vertical < joyStickDeadZone && joystickControls.Vertical > -joyStickDeadZone)
        {
            transform.position = new Vector2(transform.position.x - moveSpeed * Time.deltaTime, transform.position.y);
            playerAnimationController.SwitchAnimation("Left");
        }

        //MoveDiagonally (UpRight)
        if (joystickControls.Vertical > joyStickDeadZone && joystickControls.Horizontal > joyStickDeadZone)
        {
            float movespeedCorrected = moveSpeed / 1.5f;
            transform.position = new Vector2(transform.position.x + movespeedCorrected * Time.deltaTime, transform.position.y + movespeedCorrected * Time.deltaTime);

            //Needs a new animation
            playerAnimationController.SwitchAnimation("Up");
        }
        //MoveDiagonally (UpLeft)
        if (joystickControls.Vertical > joyStickDeadZone && joystickControls.Horizontal < -joyStickDeadZone)
        {
            float movespeedCorrected = moveSpeed / 1.5f;
            transform.position = new Vector2(transform.position.x - movespeedCorrected * Time.deltaTime, transform.position.y + movespeedCorrected * Time.deltaTime);

            //Needs a new animation
            playerAnimationController.SwitchAnimation("Up");
        }
        //MoveDiagonally (DownRight)
        if (joystickControls.Vertical < -joyStickDeadZone && joystickControls.Horizontal > joyStickDeadZone)
        {
            float movespeedCorrected = moveSpeed / 1.5f;
            transform.position = new Vector2(transform.position.x + movespeedCorrected * Time.deltaTime, transform.position.y - movespeedCorrected * Time.deltaTime);

            //Needs a new animation
            playerAnimationController.SwitchAnimation("Down");
        }
        //MoveDiagonally (DownLeft)
        if (joystickControls.Vertical < -joyStickDeadZone && joystickControls.Horizontal < -joyStickDeadZone)
        {
            float movespeedCorrected = moveSpeed / 1.5f;
            transform.position = new Vector2(transform.position.x - movespeedCorrected * Time.deltaTime, transform.position.y - movespeedCorrected * Time.deltaTime);

            //Needs a new animation
            playerAnimationController.SwitchAnimation("Down");
        }

        //Idle (no input)
        if (joystickControls.Vertical < joyStickDeadZone && joystickControls.Vertical > -joyStickDeadZone && joystickControls.Horizontal < joyStickDeadZone && joystickControls.Horizontal > -joyStickDeadZone)
        {
            playerAnimationController.SwitchAnimation("Idle");
        }

        //Debug Joystick values
        if (debugJoystick)
        {
            joystickDebugger.SetActive(true);
            debugJoystickHorizontal.text = "Horizontal value: " + joystickControls.Horizontal.ToString("#.####");
            debugJoystickVertical.text   = "Vertical value: " + joystickControls.Vertical.ToString("#.####");
        }
        else if (!debugJoystick)
        {
            joystickDebugger.SetActive(false);
        }
    }