protected override void InitializeParticleSystem() { playerAimModule = GameObject.Find("Player").GetComponentInChildren <PlayerAimModule>(); particleSystemToManage = GetComponent <ParticleSystem>(); emissionModule = particleSystemToManage.emission; currentProfielValues[0] = minBurstCount; GeneratedDefaultProfiel(); }
protected override void Initialize() { cameraMain = Camera.main; playerPhysicsModule = GameObject.Find("Player").GetComponentInChildren <PlayerPhysicsModule>(); playerAnimatorManager = GameObject.Find("Player").GetComponent <PlayerAnimatorManager>(); playerAimModule = GameObject.Find("Player").GetComponentInChildren <PlayerAimModule>(); colExtents = GetComponentInParent <Collider>().bounds.extents; InitializeModuleID(); }
protected override void Initialize() { base.Initialize(); arrowPlaceholder = Resources.Load("Prefabs/Arrows/ArrowPlaceholder") as GameObject; gravity = -25.81f; rbObject = gameObject.GetComponent <Rigidbody>(); onHitSoundSource = GameObject.Find("Main Camera").GetComponent <AudioSource>(); playerTideComboManager = GameObject.Find("Player").GetComponent <PlayerTideComboManager>(); playerAimModule = GameObject.Find("Player").GetComponentInChildren <PlayerAimModule>(); }
protected override void Initialize() { playerParticleSystemManager = GetComponentInParent <PlayerParticleSystemManager>(); playerTideComboManager = GetComponentInParent <PlayerTideComboManager>(); playerAnimatorManager = GameObject.Find("Player").GetComponent <PlayerAnimatorManager>(); playerPhysicsModule = GameObject.Find("Player").GetComponentInChildren <PlayerPhysicsModule>(); playerAimModule = GameObject.Find("Player").GetComponentInChildren <PlayerAimModule>(); ui = GameObject.Find("UI").GetComponentInChildren <Ui>(); InitializeArrowheads(); defaultArrowHead = availableArrowheads.Peek(); playerAimModule.currentArrowhead = defaultArrowHead; }
private void Start() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; cameraMain = Camera.main; relCameraPos = transform.position - player.position; relCameraPosMag = relCameraPos.magnitude - 0.5f; transform.position = player.position + Quaternion.identity * pivotOffset + Quaternion.identity * camOffset; smoothPivotOffset = pivotOffset; smoothCamOffset = camOffset; angleH = player.eulerAngles.y; targetFOV = 60f; ResetTargetOffsets(); playerAimModule = player.gameObject.GetComponentInChildren <PlayerAimModule>(); playerPhysicsModule = player.gameObject.GetComponentInChildren <PlayerPhysicsModule>(); }
protected override void InitializeParticleSystem() { playerAimModule = GameObject.Find("Player").GetComponentInChildren <PlayerAimModule>(); }