public void PlayerAggregate_CanBeCreated_IsCreated() { PlayerAggregate player = PlayerAggregate.Create(PlayerTestData.AggregateId); player.ShouldNotBeNull(); player.AggregateId.ShouldBe(PlayerTestData.AggregateId); }
public void PlayerAggregate_CanBeCreated_IsCreated() { PlayerAggregate player = PlayerAggregate.Create(PlayerTestData.AggregateId); player.ShouldNotBeNull(); player.AggregateId.ShouldBe(PlayerTestData.AggregateId); }