/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.SetRenderTarget(renderTarget); spriteBatch.Begin(); player.Draw(spriteBatch); spriteBatch.End(); GraphicsDevice.SetRenderTarget(null); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); spriteBatch.Draw(renderTarget, new Rectangle(0, 0, resolution.X, resolution.Y), Color.White); spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }