Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            GraphicsDevice.SetRenderTarget(renderTarget);
            spriteBatch.Begin();
            player.Draw(spriteBatch);
            spriteBatch.End();
            GraphicsDevice.SetRenderTarget(null);
            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
            spriteBatch.Draw(renderTarget, new Rectangle(0, 0, resolution.X, resolution.Y), Color.White);
            spriteBatch.End();
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }