Exemple #1
0
    private void makeTeam(Team team, bool makePlayer)
    {
        CombatTeam combatTeam = new CombatTeam();

        TeamTarget allies  = TeamTarget.TargetJust(combatTeam);
        TeamTarget enemies = TeamTarget.TargetAllExcept(combatTeam);

        for (int i = 0; i < team.ShipCount; i++)
        {
            makeShip(team.Prefab, combatTeam, allies, enemies, new Vector3(team.Pos.x + Random.Range(-Dist, Dist), 0, team.Pos.z + Random.Range(-Dist, Dist)));
        }

        if (makePlayer)
        {
            // Make cursor
            MonoBehaviour.Instantiate(cursor, new Vector3(0, 0, 0), Quaternion.identity);

            // Reset player for start of combat.
            GameObject player = GameObject.FindGameObjectWithTag("ShipBlueprint");
            player.transform.position = new Vector3(team.Pos.x + +Random.Range(-Dist, Dist), 0, team.Pos.z + Random.Range(-Dist, Dist));
            player.transform.rotation = new Quaternion(0, 0, 0, 0);
            player.GetComponent <TeamMarker>().Team            = combatTeam;
            player.GetComponent <TargetMarker>().AlliedTargets = allies;
            player.GetComponent <TargetMarker>().EnemyTargets  = enemies;

            PlayerActivation activater = player.GetComponent <PlayerActivation>();
            activater.Recreate();
            activater.SetBehavioursEnabled(true);
            activater.Show();
        }
    }
Exemple #2
0
 public void Update()
 {
     if (needsBuild)
     {
         PlayerActivation activater = ShipPrefab.GetComponent <PlayerActivation>();
         needsBuild = false;
         AddBasicBuild();
         activater.Recreate();
         activater.SetBehavioursEnabled(false);
         activater.SetFactoriesEnabled(false);
         activater.Hide();
     }
 }