public string StatusPlayerN(int coin, int life, bool flag, NetworkPlayer Nplayer) { PlayerActionOnLine dd = GetPlayerN(Nplayer); dd.SetPlacar(coin, life, flag); return(dd.Tag + " coin " + dd.GetPlacar()[0].ToString() + " life " + dd.GetPlacar()[1].ToString()); }
//void OnTriggerEnter(Collider collision) //{ // if (!collision.tag.Equals("enemy")) // { // Network.Destroy(this.gameObject); // } //} void OnCollisionEnter(Collision collision) { if (GetComponent <NetworkView>().isMine) { if (!collision.gameObject.tag.Equals("chao")) { if (collision.gameObject.tag.Equals("enemy")) { PlayerActionOnLine playeraction = myPlayer.GetComponent <PlayerActionOnLine>(); playeraction.SetPlacar(100, 0, null); Debug.Log("colidiu com inmigo"); } if (collision.gameObject.tag.Contains("player") && !collision.gameObject.tag.Equals(myPlayer.tag)) { PlayerActionOnLine playeraction = myPlayer.GetComponent <PlayerActionOnLine>(); playeraction.SetPlacar(100, 0, null); Debug.Log("colidiu com Player" + collision.gameObject.tag); } // Network.Destroy(this.gameObject); } } }
public string StatusPlayer(int coin, int life, bool flag, string nome) { PlayerActionOnLine dd = GetPlayer(nome); dd.SetPlacar(coin, life, flag); return(dd.Tag + " coin " + dd.GetPlacar()[0].ToString() + " life " + dd.GetPlacar()[1].ToString()); }
void OnCollisionEnter(Collision collision) { //if (collision.gameObject.tag == "chao") //{ // PlayerAction.nochao = true; // // Debug.Log("colidiu com o chao"); //} //Debug.Log(collision.gameObject.name); //if (!collision.transform.tag.Equals("Bullet")) // Destroy(collision.gameObject); if (collision.gameObject.tag.Equals("enemy")) { PlayerActionOnLine playeraction = myPlayer.GetComponent <PlayerActionOnLine>(); playeraction.SetPlacar(100, 0, null); Debug.Log("colidiu com inmigo"); } }