/// <summary> /// Initialises a new instance with the given App Token. Must be called on the /// main thread. /// </summary> /// /// <param name="appToken">The App Token.</param> /// <param name="verboseLogging">Whether or not to enable verbose logging. This is typically only /// enabled while debugging.</param> public ChilliConnectSdk(string appToken, bool verboseLogging) { var logging = new Logging(verboseLogging); m_sdkObject = GameObjectFactory.CreateCoreSdkGameObject(); var taskScheduler = m_sdkObject.GetComponent <TaskScheduler>(); var httpSystem = new HttpSystem(taskScheduler); var serverRequestSystem = new ServerRequestSystem(taskScheduler, httpSystem); var dataStore = new DataStore(); dataStore.Set("AppToken", appToken); PlayerAccounts = new PlayerAccounts(logging, taskScheduler, serverRequestSystem, dataStore); CloudData = new CloudData(logging, taskScheduler, serverRequestSystem, dataStore); Leaderboards = new Leaderboards(logging, taskScheduler, serverRequestSystem, dataStore); CloudCode = new CloudCode(logging, taskScheduler, serverRequestSystem, dataStore); PushNotifications = new PushNotifications(logging, taskScheduler, serverRequestSystem, dataStore); InAppPurchase = new InAppPurchase(logging, taskScheduler, serverRequestSystem, dataStore); Metrics = new Metrics(logging, taskScheduler, serverRequestSystem, dataStore); Catalog = new Catalog(logging, taskScheduler, serverRequestSystem, dataStore); Economy = new Economy(logging, taskScheduler, serverRequestSystem, dataStore); Messaging = new Messaging(logging, taskScheduler, serverRequestSystem, dataStore); LiveOps = new LiveOps(logging, taskScheduler, serverRequestSystem, dataStore); Multiplayer = new Multiplayer(logging, taskScheduler, serverRequestSystem, dataStore); AsyncMultiplayer = new AsyncMultiplayer(logging, taskScheduler, serverRequestSystem, dataStore); }
private void MP_PlayerJoined(IPlayer obj) { if (!Config.GridMarketEnabled || !Config.CrossServerEcon) { return; } //Debug("Player Joined! Attempting to create IMyPlayer!"); //MyMultiplayer.Static.SendChatMessage //long id = MyAPIGateway.Players.TryGetIdentityId(obj.SteamId); //Log.Info("Player ID: "+id); if (PlayerAccounts.ContainsKey(obj.SteamId)) { BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork); worker.RunWorkerAsync(obj); } }