Exemple #1
0
 private void Awake()
 {
     SelfRigidbody          = GetComponent <Rigidbody>();
     SelfInput              = GetComponent <InputManager>();
     PlayerTransform        = GetComponentInParent <PlayerAcceleration>().GetComponent <Transform>();
     SelfPlayerAcceleration = GetComponentInParent <PlayerAcceleration>();
 }
Exemple #2
0
    private void OnCollisionEnter(Collision collision)
    {
        PlayerMove         collisionMove         = collision.gameObject.GetComponent <PlayerMove>();
        PlayerAcceleration collisionAcceleration = collision.gameObject.GetComponentInParent <PlayerAcceleration>();

        if (collision.gameObject.CompareTag("Player"))
        {
            playerSonorEffectsAS.clip  = collisionAC;
            playerSonorEffectsAS.pitch = Random.Range(0.9f, 1.1f);
            playerSonorEffectsAS.Play();


            float selfSideSpeed      = Mathf.Abs(CalculedVelocity.x) + Mathf.Abs(CalculedVelocity.y) + Mathf.Abs(CalculedVelocity.z);
            float collisionSideSpeed = Mathf.Abs(collisionMove.CalculedVelocity.x) + Mathf.Abs(collisionMove.CalculedVelocity.y) + Mathf.Abs(collisionMove.CalculedVelocity.z);
            float sideSpeedDif       = selfSideSpeed - collisionSideSpeed;
            if (sideSpeedDif > 5)
            {
                collisionAcceleration.ForwardSpeed -= CollisionSpeedReduce.Value;
            }
            else if (sideSpeedDif < -5)
            {
                SelfPlayerAcceleration.ForwardSpeed -= CollisionSpeedReduce.Value;
            }
            else
            {
                float forwardSpeedDif = SelfPlayerAcceleration.ForwardSpeed - collisionAcceleration.ForwardSpeed;
                if (forwardSpeedDif > 0)
                {
                    collisionAcceleration.ForwardSpeed -= CollisionSpeedReduce.Value;
                }
                else
                {
                    SelfPlayerAcceleration.ForwardSpeed -= CollisionSpeedReduce.Value;
                }
            }
        }
    }
Exemple #3
0
 private void Awake()
 {
     SelfPlayerAcceleration = GetComponentInParent <PlayerAcceleration>();
     SelfPlayerObject       = GetComponentInChildren <PlayerObject>();
 }