void Start() { character = GetComponent <CharacterController2D>(); character.onTriggerEnterEvent += onTriggerEnterEvent; playerAbility = GetComponent <PlayerAbilityHandler>(); }
void Start() { _info = GetComponent <PlayerInfo>(); _player = GetComponent <Player>(); _state = GetComponent <PlayerStateMachine>(); _rb = GetComponent <Rigidbody>(); _abilityHandler = GetComponent <PlayerAbilityHandler>(); }
// Start is called before the first frame update void Start() { GameObject player = GameObject.FindWithTag("Player"); playerAbility = player.GetComponent <PlayerAbilityHandler>(); text = GetComponent <TextMeshProUGUI>(); }
void Start() { _rb = GetComponent <Rigidbody>(); _stateMachine = GetComponent <PlayerStateMachine>(); _player = GetComponent <Player>(); _abilityHandler = GetComponent <PlayerAbilityHandler>(); _data = Resources.Load <AiData>("AiData"); //Retrieve AI settings from scriptedobject _players = TargetContainer.Instance.Players; _pickups = TargetContainer.Instance.Pickups; _controlPoints = TargetContainer.Instance.ControlPoints; _projectiles = TargetContainer.Instance.Projectiles; _meteors = TargetContainer.Instance.Meteors; }