private PlayerAbility.AbilityDelegate CalculateDisableBehaviour(PlayerAbility ability, PlayerAbility.AbilityDelegate playerActions) { PlayerAbility.AbilityDelegate actionToExecute = null; if (ability.IsCommandPhaseMandatory) { actionToExecute = DisableMenuLight; } else { actionToExecute = DisableMenu; } if (playerActions == null) { playerActions = actionToExecute; } else { playerActions += actionToExecute; } return(playerActions); }
private void AllocateAbilities(PlayerAbility ability, GameObject buttonGameObject, List <GameObject> buttonsContainer, PlayerAbility.AbilityDelegate playerActions, bool isButtonActive) { Button buttonComponent = buttonGameObject.GetComponent <Button>(); buttonComponent.onClick.AddListener(() => playerActions(ability.PlayerReference)); buttonGameObject.SetActive(isButtonActive); buttonsContainer.Add(buttonGameObject); }