Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     pc              = FindObjectOfType <PlayerCamera>();
     p1p             = FindObjectOfType <Player1P>();
     pc.followPlayer = false;
     p1p.canMove     = false;
     Invoke("TeleportApes", teleportTime);
     Invoke("BlackBarsLeave", introDuration);
 }
Exemple #2
0
    // This coroutine handles part of the Gorilla/Player collision interaction.
    // If the Gorilla hits the player, he should wait for a little bit before moving again.
    IEnumerator AttackPlayer(Player1P player)
    {
        Debug.Log("ATTACK PLAYER");

        //-- ATTACK ANIMATION --//
        this.GetComponent <Animator>().Play("GorillaClap");

        this.stunned   = true;
        this.charging  = false; // in case gorilla was charging
        this.canCharge = false;

        StopCoroutine("ChargeAttack");  // stop charging
        StopGorilla();

        this.GetComponent <Rigidbody>().velocity    = Vector3.zero; // remove forces on gorilla so he stops
        this.GetComponent <Rigidbody>().isKinematic = true;

        Debug.Log("Hit the Gorilla!");
        // Subtract one from the health of the Player.
        if (!player.invulnerable)
        {
            player.health--;
            // Make the player temporarily invulnerable
            player.invulnerable    = true;
            player.gorillaCollider = this.GetComponent <Collider>();
            // Update the health of the player.
            player.StartCoroutine("updateHealth");
        }

        yield return(new WaitForSeconds(0.75f)); // wait

        StartGorilla();
        this.GetComponent <Animator>().Play("GorillaWalk1");
        this.stunned = false;

        if (!this.canCharge)                      // if gorilla was in the middle of his charge
        {
            yield return(new WaitForSeconds(4f)); // reset charge cd

            this.canCharge = true;
        }
    }
Exemple #3
0
 void Start()
 {
     Time.timeScale = 1f;
     p1p            = FindObjectOfType <Player1P>();
 }