internal static void CheckPlayer(Player.Info p) { FightSceneLogic.CheckPlayer(p); if (p.Status < Player.Info.STATUS.OVER) { p.SetStatus(Player.Info.STATUS.OVER); var randomKilledMonsterInfo = new Dictionary <int, int>(); foreach (var id in p.Manager.MonsterInfoCollection.GetAllMonsterId()) { randomKilledMonsterInfo.Add(id, Random.Range(0, 10)); } p.SetResult(new Result( p.id, 1000, 500 * (1 - p.id), 1, 2, randomKilledMonsterInfo, new List <Honor> { Honor.開發者模式, Honor.除錯大師 } )); } }