Exemple #1
0
        public void SetClass(string actor, Player.Classes playerClass)
        {
            Player player = Find(actor);

            if (player == null || Player.IsTier2Class(player.Class))
            {
                return;
            }
            player.Class = playerClass;
        }
Exemple #2
0
        public List <Player> FindByClass(Player.Classes playerClass)
        {
            List <Player> list = new List <Player>();

            foreach (Player player in Items)
            {
                if (player.Class == playerClass)
                {
                    list.Add(player);
                }
            }

            return(list);
        }
Exemple #3
0
        public static GameObjects LoadObjects(string name)
        {
            Player       player = Player.GetPlayer(" ", " ", Player.Classes.Brawler, Player.Body.Athletic, "R1");
            StreamReader inputFile;
            string       input   = " ";
            GameObjects  options = new GameObjects();

            if (name == " ")
            {
                Console.Write("\nEnter the player's name: ");
                input = Console.ReadLine();
                string inputFileName = input + ".save";
                string folder        = Environment.CurrentDirectory;
                try
                {
                    inputFile = File.OpenText($"{folder}/save/{input}/{inputFileName}");
                    string user     = inputFile.ReadLine();
                    string password = inputFile.ReadLine();
                    bool   run      = true;
                    int    i        = 0;
                    do
                    {
                        if (i == 3)
                        {
                            Console.WriteLine("\nToo many wrong passwords\n");
                            GameOptions.Startup();
                        }
                        Console.Write("\nEnter your password: "******"\nInvalid Password, Please try again\n");
                            i++;
                        }
                    }while (run == true);

                    input = inputFile.ReadLine();
                    Player.Classes userClass = Player.Classes.Brawler;
                    switch (input)
                    {
                    case "Brawler":
                        userClass = Player.Classes.Brawler;
                        break;

                    case "Martial Artist":
                        userClass = Player.Classes.MartialArtist;
                        break;

                    case "Soldier":
                        userClass = Player.Classes.Soldier;
                        break;
                    }
                    input = inputFile.ReadLine();
                    Player.Body type = Player.Body.Athletic;
                    switch (input)
                    {
                    case "Athletic":
                        type = Player.Body.Athletic;
                        break;

                    case "Body Builder":
                        type = Player.Body.BodyBuilder;
                        break;

                    case "Fat":
                        type = Player.Body.Fat;
                        break;

                    case "Skinny":
                        type = Player.Body.Skinny;
                        break;
                    }

                    player  = Player.GetPlayer(user, password, userClass, type, "R1");
                    options = GameObjects.GetObjects(LoadMobs(user), LoadRooms(user), LoadItems(user), LoadPotions(user), LoadTreasures(user), LoadWeapons(user), player);
                    inputFile.Close();
                    return(options);
                }
                catch (FileNotFoundException)
                {
                    Console.Write("\nFile not found\nWould you like to start a new game or exit?\n>");
                    input = Console.ReadLine();
                    switch (input.ToLower())
                    {
                    case "new game":
                        player = GameOptions.NewPlayer();
                        GameOptions.CreateUserOptions(player.Name);
                        options = LoadObjects(player.Name);
                        break;

                    default:
                        Environment.Exit(0);
                        break;
                    }
                }
            }


            return(options);
        }
        //Create New Player
        public static Player NewPlayer()
        {
            bool validPassword = false;

            Console.Write("What's your name: ");
            string user     = Console.ReadLine();
            string password = "******";

            Player.Classes userClass = Player.Classes.Brawler;
            Player.Body    type      = Player.Body.Athletic;
            do
            {
                Console.Write("\nEnter a password to load your game when you save your progress: ");
                string input = Console.ReadLine();
                if (input.Length < 7)
                {
                    Console.WriteLine("\nPassword needs to be at least seven characters");
                }

                else
                {
                    if (ContainsSpecialCharacter(input) == false)
                    {
                        Console.WriteLine("\nPassword must contain a special character: !@#$%^&*^&*()_-=`~+'");
                    }

                    else if (ContainsUppercase(input) == false)
                    {
                        Console.WriteLine("\nPassword must contain at least 1 uppercase letter");
                    }

                    else if (ContainsLowercase(input) == false)
                    {
                        Console.WriteLine("\nPassword must contain at least 1 lower letter");
                    }


                    else
                    {
                        password      = input;
                        validPassword = true;
                    }
                }
            }while (validPassword == false);

            bool validClass = false;

            do
            {
                Console.Write("\nWhat's your class\nBrawler, Martial Artist, Soldier: ");
                string input = Console.ReadLine();
                switch (input.ToLower())
                {
                case "brawler":
                    userClass  = Player.Classes.Brawler;
                    validClass = true;
                    break;

                case "martial artist":
                    userClass  = Player.Classes.MartialArtist;
                    validClass = true;
                    break;

                case "soldier":
                    userClass  = Player.Classes.Soldier;
                    validClass = true;
                    break;

                default:
                    Console.WriteLine("\nInvalid class please choose between Brawler, Martial Artist, or Soldier");
                    break;
                }
            }while (validClass == false);

            bool validType = false;

            do
            {
                Console.Write("\nWhat's your body type\nAthletic, Body Builder, Fat, or Skinny: ");
                string input = Console.ReadLine();
                switch (input.ToLower())
                {
                case "athletic":
                    type      = Player.Body.Athletic;
                    validType = true;
                    break;

                case "body builder":
                    type      = Player.Body.BodyBuilder;
                    validType = true;
                    break;

                case "fat":
                    type      = Player.Body.Fat;
                    validType = true;
                    break;

                case "skinny":
                    type      = Player.Body.Skinny;
                    validType = true;
                    break;

                default:
                    Console.WriteLine("\nInvalid class please choose between Brawler, Martial Artist, or Soldier");
                    break;
                }
            }while (validType == false);
            Player player = Player.GetPlayer(user, password, userClass, type, "R1");

            SavePlayerInfo(player, player.RoomID);
            Console.WriteLine("\nConfirmed! \nPlayer: " + player.Name + "\nJob: " + player.Class);
            Console.ReadLine();
            return(player);
        }