Exemple #1
0
        protected void OnOkButtonClick()
        {
            if (_selectedCharacterIndex < 0 || _selectedCharacterIndex >= _charactersScrollRect.content.childCount)
            {
                return;
            }

            string characterName;
            string worldName;
            string worldAddress;
            int    worldPort;

            if (_playdata != null)
            {
                var character = _playdata.Characters[_selectedCharacterIndex];
                characterName = character.Name;

                var world = _playdata.FindWorld(character.WorldId);
                worldName    = world.Name;
                worldAddress = world.GetAddress(OpenTibiaUnity.GameManager.ClientVersion, OpenTibiaUnity.GameManager.BuildVersion);
                worldPort    = world.GetPort(OpenTibiaUnity.GameManager.ClientVersion, OpenTibiaUnity.GameManager.BuildVersion);
            }
            else
            {
                var character = _charactersList.Characters[_selectedCharacterIndex];
                characterName = character.Name;

                var world = _charactersList.FindWorld(character.WorldId);
                worldName    = world.Name;
                worldAddress = world.HostName;
                worldPort    = world.Port;
            }

            DoEnterGame(characterName, worldAddress, worldName, worldPort);
        }
Exemple #2
0
        public void Setup(Session session, Playdata playData)
        {
            _session     = session;
            _playdata    = playData;
            _sessionKey  = null;
            _accountName = null;
            _password    = null;
            _token       = null;

            foreach (Transform child in _charactersScrollRect.content)
            {
                Destroy(child.gameObject);
            }

            int characterCount = playData.Characters.Count;

            for (int i = 0; i < characterCount; i++)
            {
                var    character = playData.Characters[i];
                var    world     = playData.FindWorld(character.WorldId);
                string worldName = world.Name;
                if (world.PreviewState == 1)
                {
                    worldName += " (Experimental)";
                }
                if (OpenTibiaUnity.GameManager.ClientVersion >= 1200)
                {
                    worldName += $"\n({world.GetPvPTypeDescription()})";
                }

                var characterPanel = Instantiate(ModulesManager.Instance.CharacterPanelPrefab, _charactersScrollRect.content);
                characterPanel.ColorReversed      = characterCount % 3 == 0;
                characterPanel.characterName.text = character.Name;
                characterPanel.worldName.text     = worldName;
                characterPanel.toggleComponent.onValueChanged.AddListener((value) => OnCharacterValueToggleValueChanged(characterPanel, value));
                characterPanel.toggleComponent.group = _charactersToggleGroup;
                characterPanel.GetComponent <LayoutElement>().minHeight = 34;
                characterPanel.onDoubleClick.AddListener(OnOkButtonClick);
            }

            OpenTibiaUnity.GameManager.InvokeOnMainThread(() => SelectCharacterByIndex(0));
        }
Exemple #3
0
        public void Setup(Session session, Playdata playData)
        {
            _session     = session;
            _playdata    = playData;
            _sessionKey  = null;
            _accountName = null;
            _password    = null;
            _token       = null;

            var content = _charactersScrollRect.content;

            foreach (Transform child in content)
            {
                Destroy(child.gameObject);
            }

            for (int i = 0; i < playData.Characters.Count; i++)
            {
                int characterIndex = i;

                var character      = playData.Characters[i];
                var characterPanel = Instantiate(ModulesManager.Instance.CharacterPanelPrefab);
                characterPanel.GetComponent <LayoutElement>().minHeight = 34;

                characterPanel.transform.SetParent(content);
                characterPanel.characterName.text = character.Name;

                var world = playData.FindWorld(character.WorldId);

                characterPanel.worldName.text = string.Format("{0}\n({1})", world.Name, world.GetPvPTypeDescription());
                characterPanel.toggleComponent.onValueChanged.AddListener((value) => { if (value)
                                                                                       {
                                                                                           _selectedCharacterIndex = characterIndex;
                                                                                       }
                                                                          });
                characterPanel.toggleComponent.group = _charactersToggleGroup;
                characterPanel.onDoubleClick.AddListener(OnOkButtonClick);
            }

            _selectedCharacterIndex = -1;
        }
Exemple #4
0
        protected void OnOkButtonClick()
        {
            if (m_SelectedCharacterIndex < 0 || m_SelectedCharacterIndex >= m_CharactersScrollRect.content.childCount)
            {
                return;
            }

            var child          = m_CharactersScrollRect.content.GetChild(m_SelectedCharacterIndex);
            var characterPanel = child.GetComponent <CharacterPanel>();

            string characterName;
            string worldName;
            string worldAddress;
            int    worldPort;

            if (m_Playdata != null)
            {
                var character = m_Playdata.Characters[m_SelectedCharacterIndex];
                characterName = character.Name;

                var world = m_Playdata.FindWorld(character.WorldID);
                worldName    = world.Name;
                worldAddress = world.GetAddress(OpenTibiaUnity.GameManager.ClientVersion, OpenTibiaUnity.GameManager.BuildVersion);
                worldPort    = world.GetPort(OpenTibiaUnity.GameManager.ClientVersion, OpenTibiaUnity.GameManager.BuildVersion);
            }
            else
            {
                var character = m_CharactersList.Characters[m_SelectedCharacterIndex];
                characterName = character.Name;

                var world = m_CharactersList.FindWorld(character.WorldID);
                worldName    = world.Name;
                worldAddress = world.HostName;
                worldPort    = world.Port;
            }

            DoEnterGame(characterName, worldAddress, worldName, worldPort);
        }