Exemple #1
0
        private int AddSong(int songId)
        {
            // Keep queue trimmed
            if (LookupMap.Count >= MAX_QUEUE_SIZE)
            {
                PlayQueueEntryModel head = null;

                if (PlaybackQueue.Count > 0)
                {
                    head = PlaybackQueue.First();
                }

                if (head != null)
                {
                    if (CurrentPlaybackQueueEntryId == head.RowId)
                    {
                        // TODO: #6 raise alert about queue being full
                        return(-1);
                    }
                    else
                    {
                        RemoveEntry(head.RowId);
                    }
                }
            }

            PlayQueueEntryModel currentTail = null;

            if (PlaybackQueue.Count > 0)
            {
                currentTail = PlaybackQueue.Last();
            }

            PlayQueueEntryTable newPlayQueueEntry;

            if (currentTail == null)
            {
                newPlayQueueEntry = new PlayQueueEntryTable(songId, 0, 0);

                DatabaseManager.Current.AddPlayQueueEntry(newPlayQueueEntry);
            }
            else
            {
                newPlayQueueEntry = new PlayQueueEntryTable(songId, 0, currentTail.RowId);

                DatabaseManager.Current.AddPlayQueueEntry(newPlayQueueEntry);

                currentTail.NextId = newPlayQueueEntry.RowId;
            }

            PlayQueueEntryModel newEntry = new PlayQueueEntryModel(newPlayQueueEntry);

            LookupMap.Add(newEntry.RowId, newEntry);
            PlaybackQueue.Add(newEntry);

            NotifyPropertyChanged(Properties.NextTrack);
            NotifyPropertyChanged(Properties.PrevTrack);

            return(newEntry.RowId);
        }
Exemple #2
0
        public void Populate()
        {
            Logger.Current.Log(new CallerInfo(), LogLevel.Info, "Calling Popuplate");

            List <PlayQueueEntryTable> allEntries = DatabaseManager.Current.FetchPlayQueueEntries();

            PlayQueueEntryModel head = null;

            foreach (PlayQueueEntryTable playQueueEntry in allEntries)
            {
                PlayQueueEntryModel newEntry = new PlayQueueEntryModel(playQueueEntry);

                LookupMap.Add(newEntry.RowId, newEntry);

                if (newEntry.PrevId == 0)
                {
                    DebugHelper.Assert(new CallerInfo(), head == null, "Second head found in play queue!!!");

                    head = newEntry;
                }
            }

            PlayQueueEntryModel currentLocation = head;

            while (currentLocation != null && PlaybackQueue.Count < LookupMap.Count)
            {
                PlaybackQueue.Add(currentLocation);

                if (LookupMap.ContainsKey(currentLocation.NextId))
                {
                    currentLocation = LookupMap[currentLocation.NextId];
                }
                else
                {
                    currentLocation = null;
                }
            }

            DebugHelper.Assert(new CallerInfo(), currentLocation == null, "Circular reference found in Play Queue");
            DebugHelper.Assert(new CallerInfo(), PlaybackQueue.Count == LookupMap.Count, "Missing element found in Play Queue");

            CurrentPlaybackQueueEntryId = ApplicationSettings.GetSettingsValue <int>(ApplicationSettings.CURRENT_PLAYQUEUE_POSITION, 0);

            if (CurrentPlaybackQueueEntryId == 0)
            {
                ResetPlayerToStart();
            }
        }
        public async Task <QueueSong> AddToQueueAsync(Song song, QueueSong position = null, bool shuffleInsert = true)
        {
            if (song == null)
            {
                return(null);
            }

            var       rnd          = new Random(DateTime.Now.Millisecond);
            QueueSong prev         = null;
            QueueSong shufflePrev  = null;
            QueueSong next         = null;
            QueueSong shuffleNext  = null;
            var       shuffleIndex = -1;
            var       normalIndex  = -1;

            if (position != null)
            {
                shuffleIndex = ShufflePlaybackQueue.IndexOf(position) + 1;
                normalIndex  = PlaybackQueue.IndexOf(position) + 1;
            }

            var insert         = normalIndex > -1 && normalIndex < PlaybackQueue.Count;
            var insertShuffle  = shuffleIndex > -1 && shuffleInsert;
            var shuffleLastAdd = shuffleIndex == ShufflePlaybackQueue.Count;

            if (insert)
            {
                next = PlaybackQueue.ElementAtOrDefault(normalIndex);
                if (next != null)
                {
                    _lookupMap.TryGetValue(next.PrevId, out prev);
                }
            }
            else
            {
                prev = PlaybackQueue.LastOrDefault();
            }

            if (insertShuffle)
            {
                if (shuffleLastAdd)
                {
                    shufflePrev = ShufflePlaybackQueue.ElementAtOrDefault(ShufflePlaybackQueue.Count - 1);
                }
                else
                {
                    shuffleNext = ShufflePlaybackQueue.ElementAtOrDefault(shuffleIndex);
                    if (shuffleNext != null)
                    {
                        _lookupMap.TryGetValue(shuffleNext.ShufflePrevId, out shufflePrev);
                    }
                }
            }
            else
            {
                if (ShufflePlaybackQueue.Count > 1)
                {
                    shuffleIndex = rnd.Next(1, ShufflePlaybackQueue.Count - 1);
                    shuffleNext  = ShufflePlaybackQueue.ElementAt(shuffleIndex);

                    _lookupMap.TryGetValue(shuffleNext.ShufflePrevId, out shufflePrev);
                }
                else
                {
                    shuffleLastAdd = true;
                    shufflePrev    = prev;
                }
            }

            // Create the new queue entry
            var newQueue = new QueueSong
            {
                SongId        = song.Id,
                NextId        = next == null ? 0 : next.Id,
                PrevId        = prev == null ? 0 : prev.Id,
                ShuffleNextId = shuffleNext == null ? 0 : shuffleNext.Id,
                ShufflePrevId = shufflePrev == null ? 0 : shufflePrev.Id,
                Song          = song
            };

            // Add it to the database
            await _bgSqlService.InsertAsync(newQueue).ConfigureAwait(false);

            if (next != null)
            {
                // Update the prev id of the queue that was replaced
                next.PrevId = newQueue.Id;
                await _bgSqlService.UpdateItemAsync(next).ConfigureAwait(false);
            }

            if (prev != null)
            {
                // Update the next id of the previous tail
                prev.NextId = newQueue.Id;
                await _bgSqlService.UpdateItemAsync(prev).ConfigureAwait(false);
            }

            if (shuffleNext != null)
            {
                shuffleNext.ShufflePrevId = newQueue.Id;
                await _bgSqlService.UpdateItemAsync(shuffleNext).ConfigureAwait(false);
            }

            if (shufflePrev != null)
            {
                shufflePrev.ShuffleNextId = newQueue.Id;
                await _bgSqlService.UpdateItemAsync(shufflePrev).ConfigureAwait(false);
            }

            // Add the new queue entry to the collection and map
            await _dispatcher.RunAsync(
                () =>
            {
                if (insert)
                {
                    try
                    {
                        PlaybackQueue.Insert(normalIndex, newQueue);
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        PlaybackQueue.Add(newQueue);
                    }
                }
                else
                {
                    PlaybackQueue.Add(newQueue);
                }

                if (shuffleLastAdd || !shuffleInsert)
                {
                    ShufflePlaybackQueue.Add(newQueue);
                }
                else
                {
                    try
                    {
                        ShufflePlaybackQueue.Insert(shuffleIndex, newQueue);
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        ShufflePlaybackQueue.Add(newQueue);
                    }
                }
            }).ConfigureAwait(false);

            _lookupMap.TryAdd(newQueue.Id, newQueue);

            return(newQueue);
        }
        private void LoadQueue(List <Song> songs)
        {
            var       queue       = _bgSqlService.SelectAll <QueueSong>();
            QueueSong head        = null;
            QueueSong shuffleHead = null;

            foreach (var queueSong in queue)
            {
                queueSong.Song = songs.FirstOrDefault(p => p.Id == queueSong.SongId);

                _lookupMap.TryAdd(queueSong.Id, queueSong);

                if (queueSong.ShufflePrevId == 0)
                {
                    shuffleHead = queueSong;
                }

                if (queueSong.PrevId == 0)
                {
                    head = queueSong;
                }
            }

            if (head != null)
            {
                for (var i = 0; i < queue.Count; i++)
                {
                    if (_dispatcher != null)
                    {
                        _dispatcher.RunAsync(() => PlaybackQueue.Add(head)).Wait();
                    }
                    else
                    {
                        PlaybackQueue.Add(head);
                    }

                    QueueSong value;
                    if (head.NextId != 0 && _lookupMap.TryGetValue(head.NextId, out value))
                    {
                        head = value;
                    }
                    else
                    {
                        break;
                    }
                }
            }

            if (shuffleHead != null)
            {
                for (var i = 0; i < queue.Count; i++)
                {
                    if (_dispatcher != null)
                    {
                        _dispatcher.RunAsync(() => ShufflePlaybackQueue.Add(shuffleHead)).Wait();
                    }
                    else
                    {
                        ShufflePlaybackQueue.Add(shuffleHead);
                    }

                    QueueSong value;
                    if (shuffleHead.ShuffleNextId != 0 && _lookupMap.TryGetValue(shuffleHead.ShuffleNextId, out value))
                    {
                        shuffleHead = value;
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }
Exemple #5
0
 public static void QueueItem(VoicePlayerItem item)
 {
     lock (padlock)
         PlaybackQueue.Add(item);
 }