public void ShowCell(PlayableFighter fighter, ushort cellId) { this.Send(new ShowCellMessage(fighter.Id, cellId)); }
internal void ShowTargetsList(PlayableFighter fighter) { double[] targetIds = new double[] { this.GetTargetId() }; short[] targetedCells = new short[] { this.GetTargetedCell() }; fighter.Send(new ChallengeTargetsListMessage(targetIds, targetedCells)); }