/// <summary> /// Stringify the character so it can be used "elsewhere". /// </summary> /// <param name="character">Character to stringify.</param> /// <returns>"Player" + character.ToString()</returns> public static new string smethod_0(PlayableCharacters character) { if (character == PlayableCharacters.Pilot) { return("PlayerRogue"); } return("Player" + character.ToString()); }
public static GameObject GetPlayerPrefab(PlayableCharacters character) { string resourceName; if (character == PlayableCharacters.Soldier) { resourceName = "marine"; } else if (character == PlayableCharacters.Pilot) { resourceName = "rogue"; } else { resourceName = character.ToString().ToLower(); } return((GameObject)BraveResources.Load("player" + resourceName)); }