Exemple #1
0
        public override void ProcessFrame(Playable playable, FrameData info, object playerData)
        {
            if (!Application.isPlaying && !invokeAtEditTime)
            {
                return;
            }

            var recording = playerData as MethodRecording;

            if (recording == null)
            {
                return;
            }

            if (recording.mode != MethodRecording.Mode.Playback)
            {
                recording.EnterPlaybackMode();
            }

            float prevTime = (float)playable.GetPreviousTime();
            float nowTime  = (float)playable.GetTime();
            bool  didSeek  = _prevTime != playable.GetPreviousTime() || nowTime < prevTime;

            if (!didSeek)
            {
                recording.SweepTime(prevTime, nowTime);
            }

            _prevTime = playable.GetTime();
        }
Exemple #2
0
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        Debug.Log(MethodInfo.GetCurrentMethod().Name + " Time=" + playable.GetTime());

        double preTime      = playable.GetPreviousTime();
        double timeOnClip   = playable.GetTime();
        double deltaTime    = timeOnClip - preTime;
        double durationTime = playable.GetDuration();
        double rate         = timeOnClip / durationTime;
        double rateAfter    = (timeOnClip + deltaTime) / durationTime;

        double weight = info.weight;

        int inputCount  = playable.GetInputCount();
        int outputCount = playable.GetOutputCount();

        Debug.Log(MethodInfo.GetCurrentMethod().Name + " InputCount=" + inputCount);

        // 文字列を設定
        messageDialog.SetText(textString);

        // 表示する
        messageDialog.Show();


        // ★次のフレームで完了する(クリップから抜ける)時
        // ※クリップを抜けるとProcessFrameは呼ばれず、OnBehaviourPauseが呼ばれるので、
        // ProcessFrame内で捕まえるタイミングは今しかない。
        if (rate < 1.0f && 1.0f <= rateAfter)
        {
            OnBehaviourPreFinish(playable, info, playerData);
        }
    }
        bool DetectOutOfSync(Playable playable)
        {
            double expectedTime = playable.GetTime();

            if (playable.GetTime() >= m_AssetDuration)
            {
                if (director.extrapolationMode == DirectorWrapMode.None)
                {
                    return(false);
                }
                else if (director.extrapolationMode == DirectorWrapMode.Hold)
                {
                    expectedTime = m_AssetDuration;
                }
                else if (m_AssetDuration > float.Epsilon) // loop
                {
                    expectedTime = expectedTime % m_AssetDuration;
                }
            }

            if (!Mathf.Approximately((float)expectedTime, (float)director.time))
            {
#if UNITY_EDITOR
                double lastDelta = playable.GetTime() - playable.GetPreviousTime();
                if (UnityEditor.Unsupported.IsDeveloperBuild())
                {
                    Debug.LogWarningFormat("Internal Warning - Control track desync detected on {2} ({0:F10} vs {1:F10} with delta {3:F10}). Time will be resynchronized. Known to happen with nested control tracks", playable.GetTime(), director.time, director.name, lastDelta);
                }
#endif
                return(true);
            }
            return(false);
        }
 bool DetectDiscontinuity(Playable playable, FrameData info)
 {
     return(Math.Abs(playable.GetTime() - playable.GetPreviousTime() - info.m_DeltaTime * info.m_EffectiveSpeed) > DiscreteTime.tickValue);
 }
 private bool DetectDiscontinuity(Playable playable, UnityEngine.Playables.FrameData info)
 {
     return(Math.Abs(playable.GetTime() - playable.GetPreviousTime() - info.deltaTime * (double)info.effectiveWeight) > 1E-12);
 }
 private bool DetectDiscontinuity(Playable playable, FrameData info)
 {
     return(Math.Abs(playable.GetTime <Playable>() - playable.GetPreviousTime <Playable>() - info.m_DeltaTime) > DiscreteTime.tickValue);
 }