public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[18]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_ZH, "组合玩法"); Result[3] = new PlayType(PlayType_DX, "猜大小"); Result[4] = new PlayType(PlayType_5X_TXD, "五星通选单式"); Result[5] = new PlayType(PlayType_5X_TXF, "五星通选复式"); Result[6] = new PlayType(PlayType_2X_ZuD, "二星组选单式"); Result[7] = new PlayType(PlayType_2X_ZuF, "二星组选复式"); Result[8] = new PlayType(PlayType_2X_ZuFW, "二星组选分位"); Result[9] = new PlayType(PlayType_2X_ZuB, "二星组选包点"); Result[10] = new PlayType(PlayType_2X_ZuBD, "二星组选包胆"); Result[11] = new PlayType(PlayType_2X_ZhiB, "二星直选包点"); Result[12] = new PlayType(PlayType_3X_Zu3D, "三星组选三单式"); Result[13] = new PlayType(PlayType_3X_Zu3F, "三星组选三复式"); Result[14] = new PlayType(PlayType_3X_Zu6D, "三星组选六单式"); Result[15] = new PlayType(PlayType_3X_Zu6F, "三星组选六复式"); Result[16] = new PlayType(PlayType_RX1, "任选一"); Result[17] = new PlayType(PlayType_RX2, "任选二"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[22]; Result[0] = new PlayType(PlayType_Mixed, "混合投注"); Result[1] = new PlayType(PlayType_D, "单式"); Result[2] = new PlayType(PlayType_F, "复式"); Result[3] = new PlayType(PlayType_ZH, "组合玩法"); Result[4] = new PlayType(PlayType_DX, "猜大小"); Result[5] = new PlayType(PlayType_5X_TXD, "五星通选单式"); Result[6] = new PlayType(PlayType_5X_TXF, "五星通选复式"); Result[7] = new PlayType(PlayType_2X_ZuD, "二星组选单式"); Result[8] = new PlayType(PlayType_2X_ZuF, "二星组选复式"); Result[9] = new PlayType(PlayType_2X_ZuFW, "二星组选分位"); Result[10] = new PlayType(PlayType_2X_ZuB, "二星组选包点"); Result[11] = new PlayType(PlayType_2X_ZuBD, "二星组选包胆"); Result[12] = new PlayType(PlayType_3X_B, "三星包点"); Result[13] = new PlayType(PlayType_2X_QW, "趣味二星单式"); Result[14] = new PlayType(PlayType_2X_QWF, "趣味二星复式"); Result[15] = new PlayType(PlayType_3X_Zu3D, "三星组3单式"); Result[16] = new PlayType(PlayType_3X_Zu3F, "三星组3复式"); Result[17] = new PlayType(PlayType_3X_Zu6D, "三星组6单式"); Result[18] = new PlayType(PlayType_3X_Zu6F, "三星组6复式"); Result[19] = new PlayType(PlayType_3X_ZHFS, "三星直选组合复式"); Result[20] = new PlayType(PlayType_3X_ZuB, "三星组选包胆"); Result[21] = new PlayType(PlayType_3X_ZuBD, "三星组选包点"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[13]; Result[0] = new PlayType(PlayType_RX1, "任选一"); Result[1] = new PlayType(PlayType_RX2, "任选二"); Result[2] = new PlayType(PlayType_RX3, "任选三"); Result[3] = new PlayType(PlayType_X4ZXD, "直选单式"); Result[4] = new PlayType(PlayType_X4ZXF, "直选复式"); Result[5] = new PlayType(PlayType_X4ZX24, "组选24单式"); Result[6] = new PlayType(PlayType_X4ZX24_F, "组选24复式"); Result[7] = new PlayType(PlayType_X4ZX12, "组选12单式"); Result[8] = new PlayType(PlayType_X4ZX12_F, "组选12复式"); Result[9] = new PlayType(PlayType_X4ZX6, "组选6单式"); Result[10] = new PlayType(PlayType_X4ZX6_F, "组选6复式"); Result[11] = new PlayType(PlayType_X4ZX4, "组选4单式"); Result[12] = new PlayType(PlayType_X4ZX4_F, "组选4复式"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[2]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[1]; Result[0] = new PlayType(PlayType_D, "代购"); return Result; }
void Start() { length = audioClip == null ? 0 : audioClip.length; playType = audioClip == null ? PlayType.None : playType; if (playType == PlayType.OnStart) { NGUITools.PlaySound(audioClip, volume, pitch); } }
public BoardGame(string name, int maxPlayers, GameType type, int minutes, int age, PlayType playtype) { Name = name; MaxPlayers = maxPlayers; GameType = type; AverageGameTimeMinutes = minutes; SuggestedMinimumAge = age; PlayType = playtype; }
public SoundGroup(string name, PlayType type, int count) : base(name) { this.type = type; this._sounds = new List <SoundSchema>(); for (var i = 0; i < count; ++i) { Add(new SoundSchema(i.ToString())); } }
public PitcherFacedBatter(String id, String name, Int32 hitValue, Boolean isAtBat, Boolean isSacrificeFly, PlayType playType) { Id = id; Name = name; HitValue = hitValue; IsAtBat = isAtBat; IsSacrificeFly = isSacrificeFly; PlayType = playType; }
public void Play(PlayType play) { //delayed event to notify of the move choosen by the player _dispatcher.Add <PlayMade>(new PlayMade(_player, play)); if (play == PlayType.None) { _dispatcher.Publish <InvalidPlay>(new InvalidPlay(_player, play)); } }
public static bool IsTrump(this PlayType playType) { var isTrumpPlayType = playType == PlayType.TrumpDiamonds || playType == PlayType.TrumpHearts || playType == PlayType.TrumpClubs || playType == PlayType.TrumpSpades; return(isTrumpPlayType); }
public void BroadcastSoundMessage(SceneMgr mgr, PlayType playType, String sound, float time) { NetOutgoingMessage message = mgr.CreateNetMessage(); message = PrepareSoundMessage(message, playType, sound); message.Write(time); mgr.SendMessage(message); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[2]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); return(Result); }
public void ResetValue() { Type = TweenType.None; Identifier = ""; FromFloat = 0f; ToFloat = 1f; FromVector2 = Vector2.zero; ToVector2 = Vector2.one; FromVector3 = Vector3.zero; ToVector3 = Vector3.one; FromVector4 = Vector4.zero; ToVector4 = Vector4.one; FromColor = Color.black; ToColor = Color.white; FromQuaternion = Quaternion.identity; ToQuaternion = Quaternion.identity; FromRect = Rect.zero; ToRect = Rect.zero; FromTransform = null; ToTransform = null; QueueVector3.Clear(); QueueColor.Clear(); CurveMode = CurveMode.Single; CurveTarget = CurveTargetType.Factor; Curve = TweenSetting.Ins.DefaultCurve; CurveX = TweenSetting.Ins.DefaultCurve; CurveY = TweenSetting.Ins.DefaultCurve; CurveZ = TweenSetting.Ins.DefaultCurve; CurveW = TweenSetting.Ins.DefaultCurve; PlayType = PlayType.Once; EaseType = TweenSetting.Ins.DefaultEaseType; LoopCount = 0; Duration = 1f; Interval = 0f; SpeedBased = false; StartDelay = 0f; AutoPlay = TweenSetting.Ins.DefaultAutoPlayType; UpdateType = TweenSetting.Ins.DefaultUpdateType; TimeScale = TweenSetting.Ins.DefaultTimeScale; TimeSmooth = TweenSetting.Ins.DefaultTimeSmooth; SelfScale = 1f; AutoKill = false; WorldSpace = true; ColorLerpMode = ColorLerpMode.RGB; ColorBlockType = ColorBlockType.NormalColor; PathMode = PathMode.PointToPoint; ShakeArgs = new TweenShakeArgs(); ResourcesIndex = 0; ResourcesKey = ""; }
public GameSound() { type = OpenMB.Sound.PlayType.Empty; soundList = new List <SoundObject>(); playThread = new BackgroundWorker(); playThread.RunWorkerCompleted += new RunWorkerCompletedEventHandler(playThread_RunWorkerCompleted); playThread.WorkerSupportsCancellation = true; disposing = null; rand = new Random(); }
public HitterWasAtBat(String id, String name, Int32 hitValue, Int32 rbiOnPlay, Boolean isAtBat, Boolean isSacrificeFly, PlayType playType) { Id = id; Name = name; HitValue = hitValue; RbiOnPlay = rbiOnPlay; IsAtBat = isAtBat; IsSacrificeFly = isSacrificeFly; PlayType = playType; }
public void SetAnimPlayState(PlayType playState) { playType = playState; switch (playType) { case PlayType.STOP: animationFrameIndex = 0; break; } }
public void StartPopup(string mes, int messageNo, PlayType type = PlayType.Long) { if (Message == null) { Message = GetComponentInChildren <UILabel>(); } Message.text = mes; hideDelay = ((type != 0) ? 1 : 0); StartCoroutine(StartPopupCor(messageNo)); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_HYC2_D, "好运二单式"); Result[3] = new PlayType(PlayType_HYC2_F, "好运二复式"); return Result; }
public StickRound( PlayerGroupInfo playerGroupInfo, IDictionary <string, CardPile> playerHandDictionary, PlayerInfo initialPlayer, PlayType playType) { PlayerGroupInfo = playerGroupInfo; PlayerHandDictionary = playerHandDictionary; CurrentPlayer = initialPlayer; PlayType = playType; }
private IList <PlayAction> GetValidPlayActions() { if (StickResult != null) { return(new List <PlayAction>()); } var allHandPlayActionList = PlayerHandDictionary[CurrentPlayer.PlayerId].Cards .Select(c => new PlayAction { PlayerInfo = CurrentPlayer, Card = c }) .ToList(); if (!StickSuit.HasValue) { //Case nothing played yet return(allHandPlayActionList); } var cardComparer = GetCardComparer(); var highestPlayedCard = PlayActionList .OrderByDescending(a => a.Card, cardComparer) .Select(a => a.Card) .First(); var canUnderTrump = PlayType.IsTrump() && allHandPlayActionList .All(a => a.Card.CardSuit == PlayType.GetTrumpSuit()) && allHandPlayActionList .All(a => a.Card.CardRank == CardRank.Jack || cardComparer.Compare(a.Card, highestPlayedCard) < 0); var hasSameSuitCardBesidesTrumpJack = allHandPlayActionList .Any(a => a.Card.CardSuit == StickSuit.Value && !(PlayType.IsTrump() && a.Card.CardSuit == PlayType.GetTrumpSuit() && a.Card.CardRank == CardRank.Jack)); var validPlayActions = allHandPlayActionList .Where(a => { var isTrump = PlayType.IsTrump() && a.Card.CardSuit == PlayType.GetTrumpSuit(); var isHigherThenPlayedCard = cardComparer.Compare(a.Card, highestPlayedCard) > 0; //disjoint condition list var isSameSuit = a.Card.CardSuit == StickSuit.Value; var isHigherNonSuitTrumpCard = !isSameSuit && isTrump && isHigherThenPlayedCard; var isLowerNonSuitUnderTrumpCard = !isSameSuit && isTrump && !isHigherThenPlayedCard && canUnderTrump; var isPlayableNonSuitNonTrumpCard = !isSameSuit && !hasSameSuitCardBesidesTrumpJack; var isValid = isSameSuit || isHigherNonSuitTrumpCard || isLowerNonSuitUnderTrumpCard || isPlayableNonSuitNonTrumpCard; return(isValid); }) .ToList(); return(validPlayActions); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_ShuZi, "数字"); Result[1] = new PlayType(PlayType_ShengXiao, "生肖"); Result[2] = new PlayType(PlayType_SiJi, "四季"); Result[3] = new PlayType(PlayType_FangWei, "方位"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_SF, "胜负"); Result[1] = new PlayType(PlayType_RFSF, "让分胜负"); Result[2] = new PlayType(PlayType_SFC, "胜分差"); Result[3] = new PlayType(PlayType_DXF, "大小分"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[3]; Result[0] = new PlayType(PlayType_ZhiD, "直选单式"); Result[1] = new PlayType(PlayType_ZhiF, "直选复式"); Result[2] = new PlayType(PlayType_ZuD, "组选单复式"); // Result[3] = new PlayType(PlayType_ZuF, "组选复式"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_SPF, "胜平负"); Result[1] = new PlayType(PlayType_BF, "比分"); Result[2] = new PlayType(PlayType_ZJQ, "总进球"); Result[3] = new PlayType(PlayType_BQCSPF, "半全场胜平负"); return(Result); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_D_3, "彩中3单式"); Result[3] = new PlayType(PlayType_F_3, "彩中3复式"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_ShuZi, "数字"); Result[1] = new PlayType(PlayType_ShengXiao, "生肖"); Result[2] = new PlayType(PlayType_SiJi, "四季"); Result[3] = new PlayType(PlayType_FangWei, "方位"); return(Result); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_HYC2_D, "好运二单式"); Result[3] = new PlayType(PlayType_HYC2_F, "好运二复式"); return(Result); }
public override void Reset() { tweenID = null; // target = new FsmOwnerDefault(); // target.OwnerOption = OwnerDefaultOption.SpecifyGameObject; completed = null; failed = null; playType = PlayType.play; onExit = OnExitAction.Nothing; startAction = OnStartAction.Default; }
private Play NewPlayFrom(Play _play, PlayType _playType, bool _sameTeam) { return(new Play { PlayType = _playType, Time = _play.Time, GameTime = _play.GameTime, Points = _play.Points != 0 ? _play.Points : 0, TeamB = _sameTeam ? _play.TeamB : !_play.TeamB }); }
private void SavePlay(PlayMade domainEvent) { if (domainEvent.Player == PlayerType.Player1) { player1LastScore = domainEvent.Play; } else if (domainEvent.Player == PlayerType.Player2) { player2LastScore = domainEvent.Play; } }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[3]; Result[0] = new PlayType(PlayType_ZhiD, "直选单式"); Result[1] = new PlayType(PlayType_ZhiF, "直选复式"); Result[2] = new PlayType(PlayType_ZuD, "组选单复式"); // Result[3] = new PlayType(PlayType_ZuF, "组选复式"); return(Result); }
public int GetScore(PlayType type) { var matchingPlay = Plays.FirstOrDefault(x => x.Type == type); if (matchingPlay != null) { return(matchingPlay.PointValue); } return(0); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[4]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_D_3, "彩中3单式"); Result[3] = new PlayType(PlayType_F_3, "彩中3复式"); return(Result); }
private void lbFavorite_Click(object sender, EventArgs e) { string[] intr = { "O", "R", "S" }; if (OnPlaySongTypeClickEvent != null) { playtype = (PlayType)(((int)playtype + 1) % System.Enum.GetNames(playtype.GetType()).Length); lbFavorite.Text = intr[(int)playtype]; OnPlaySongTypeClickEvent(playtype); } }
public static void JoinBattleField(string battleFieldId, string robotId, PlayType playType) { BattleField battleField = GetBattleField(battleFieldId); battleField.RegisterRobot(robotId, playType); if (battleField.Robots.Count == 2) { battleField.StartBattle(); } }
internal static string GetShortPlayTypeValue(PlayType playType) { switch (playType) { case PictureLink.GameLogic.PlayType.Link: return "L"; case PictureLink.GameLogic.PlayType.NewGame: return "N"; default: return string.Empty; } }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[5]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_HY2, "好运2"); Result[3] = new PlayType(PlayType_HY3, "好运3"); Result[4] = new PlayType(PlayType_HY4, "好运4"); return(Result); }
private void UniversalPlay(IPlaylist playlist, PlayType playType) { if (Song.IsPlaying) { WavePlayer.Pause(); Song.IsPausing = false; } playlist.SelectedSong = GetNewSongPath(playlist, playType); PlayerHelper(playlist); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[5]; Result[0] = new PlayType(PlayType_SPF, "胜平负"); Result[1] = new PlayType(PlayType_ZJQ, "总进球"); Result[2] = new PlayType(PlayType_SXDS, "上下单双"); Result[3] = new PlayType(PlayType_ZQBF, "正确比分"); Result[4] = new PlayType(PlayType_BQCSPF, "半全场胜平负"); return Result; }
internal Tournament(string name, bool started, DateTime date, PlayType type, int tables, int finaleRounds, bool poolsReq) : base() { this.Name = name; this.Started = started; this.Date = date; this.Type = type; this.AmountTables = tables; this.MaxAmountFinaleRounds = finaleRounds; this.PoolsRequired = poolsReq; this.PoolSizes = new List <int>(); }
public static string toString(PlayType type) { switch (type) { case PlayType.ACOUSTIC: return "Acoustic"; case PlayType.ELECTRIC: return "Electric"; default: return null; } }
public static int GetRank(this Card card, PlayType playType) { if (playType.IsTrump() && card.CardSuit == playType.GetTrumpSuit()) { return(10 + _trumpRankList.IndexOf(card.CardRank)); } if (playType.IsTrump() || playType == PlayType.UpDown) { return(_upDownRankList.IndexOf(card.CardRank)); } return(_downUpRankList.IndexOf(card.CardRank)); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[5]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_HY2, "好运2"); Result[3] = new PlayType(PlayType_HY3, "好运3"); Result[4] = new PlayType(PlayType_HY4, "好运4"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[6]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_HC2_D, "好彩二单式"); Result[3] = new PlayType(PlayType_HC2_F, "好彩二复式"); Result[4] = new PlayType(PlayType_HC3_D, "好彩三单式"); Result[5] = new PlayType(PlayType_HC3_F, "好彩三复式"); return Result; }
public void Add(String pDan, String pTuo, PlayType pPlayType) { WelfareLottery lottery = new WelfareLottery(); lottery.PlayType = pPlayType; lottery.Lottery.Add(NumericType.Dan, pDan); lottery.Lottery.Add(NumericType.Tuo, pTuo); Valid(lottery); lottery.BetCount = CalculateBet(lottery); mTotalBet += lottery.BetCount; mWelfareLotterys.Add(lottery); }
private void CreatePlayTypes() { this.PlayTypes.Clear(); PlayType pType = new PlayType(501, "单式"); this.PlayTypes.Add(pType); pType = new PlayType(502, "复式"); this.PlayTypes.Add(pType); pType = new PlayType(503, "胆拖"); this.PlayTypes.Add(pType); }
/// <summary> /// /// </summary> /// <param name="playName">玩法名称</param> /// <param name="area">区域</param> /// <param name="gameName">玩法编号</param> /// <param name="lotteryType">彩票种类,如:上海福彩,重庆福彩,江西福彩,山东体彩</param> public PlayMethod(string playName, string area, string gameName, LotteryType lotteryType) { this.PlayName = playName; this.Area = area; this.GameName = gameName; this.LotteryType = lotteryType; this.PlayTypes.Clear(); PlayType pType = null; switch (gameName.ToLower()) { case "ssq"://双色球(ssq) case "601"://华东六省联销6+1(601) pType = new PlayType("101", "单式投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("102", "复式投注", ""); this.PlayTypes.Add(pType); break; case "307"://七乐彩(307) case "155"://15选5(155) pType = new PlayType("101", "单式投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("102", "复式投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("103", "胆拖投注", ""); this.PlayTypes.Add(pType); break; case "3d"://3D(3d) pType = new PlayType("201", "直选投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("202", "组选投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("204", "直选和值", ""); this.PlayTypes.Add(pType); pType = new PlayType("208", "直选按位包号", ""); this.PlayTypes.Add(pType); break; case "4d"://天天彩4(4d) case "ssl"://时时乐(ssl) pType = new PlayType("201", "直选投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("202", "组选投注", ""); this.PlayTypes.Add(pType); pType = new PlayType("208", "直选按位包号", ""); this.PlayTypes.Add(pType); pType = new PlayType("230", "组选按位包号", ""); this.PlayTypes.Add(pType); break; } }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[7]; Result[0] = new PlayType(PlayType_3_ZhiD, "排列3直选单式"); Result[1] = new PlayType(PlayType_3_ZhiF, "排列3直选复式"); Result[2] = new PlayType(PlayType_3_ZuD, "排列3组选单式"); Result[3] = new PlayType(PlayType_3_Zu6F, "排列3组选6复式"); Result[4] = new PlayType(PlayType_3_Zu3F, "排列3组选3复式"); Result[5] = new PlayType(PlayType_3_ZhiH, "排列3直选和值"); Result[6] = new PlayType(PlayType_3_ZuH, "排列3组选和值"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[7]; Result[0] = new PlayType(PlayType_ZhiD, "直选单式"); Result[1] = new PlayType(PlayType_ZhiF, "直选复式"); Result[2] = new PlayType(PlayType_ZuD, "组选单式"); Result[3] = new PlayType(PlayType_Zu6F, "组选6复式"); Result[4] = new PlayType(PlayType_Zu3F, "组选3复式"); Result[5] = new PlayType(PlayType_ZhiB, "直选包点"); Result[6] = new PlayType(PlayType_ZuB, "组选包点"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[8]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_ZJ_D, "追加单式"); Result[3] = new PlayType(PlayType_ZJ_F, "追加复式"); Result[4] = new PlayType(PlayType_2_D, "12选2单式"); Result[5] = new PlayType(PlayType_2_F, "12选2复式"); Result[6] = new PlayType(PlayType_DT, "胆托"); Result[7] = new PlayType(PlayType_ZJ_DT, "追号胆托"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[10]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_HY1_D, "好运一单式"); Result[3] = new PlayType(PlayType_HY1_F, "好运一复式"); Result[4] = new PlayType(PlayType_HY2_D, "好运二单式"); Result[5] = new PlayType(PlayType_HY2_F, "好运二复式"); Result[6] = new PlayType(PlayType_HY3_D, "好运三单式"); Result[7] = new PlayType(PlayType_HY3_F, "好运三复式"); Result[8] = new PlayType(PlayType_HY4_D, "好运四单式"); Result[9] = new PlayType(PlayType_HY4_F, "好运四复式"); return Result; }
public InterfaceBar(int max, int value, int width, int height, Vector2 position,TypeBar tb , PlayType pt) : base() { percent = 1; this.type = tb; this.max = max; this.value = value; this.width = width; this.initwidth = width; this.initheight = height; this.height = height; this.position = position; this.gametype = pt; area = new Rectangle(Convert.ToInt32(position.X), Convert.ToInt32(position.Y), width, height); actualise(); }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[10]; Result[0] = new PlayType(PlayType_D, "单式"); Result[1] = new PlayType(PlayType_F, "复式"); Result[2] = new PlayType(PlayType_ZH, "组合玩法"); Result[3] = new PlayType(PlayType_DX, "猜大小"); Result[4] = new PlayType(PlayType_5X_TXD, "五星通选单式"); Result[5] = new PlayType(PlayType_5X_TXF, "五星通选复式"); Result[6] = new PlayType(PlayType_2X_ZuD, "二星组选单式"); Result[7] = new PlayType(PlayType_2X_ZuF, "二星组选复式"); Result[8] = new PlayType(PlayType_2X_ZuB, "二星组选包点"); Result[9] = new PlayType(PlayType_2X_ZuBD, "二星组选包胆"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[12]; Result[0] = new PlayType(PlayType_HYT, "好运特"); Result[1] = new PlayType(PlayType_HY1, "好运一"); Result[2] = new PlayType(PlayType_HY2, "好运二"); Result[3] = new PlayType(PlayType_Z_HY3, "好运三"); Result[4] = new PlayType(PlayType_T_HY3, "通选好运三"); Result[5] = new PlayType(PlayType_B_HY3, "包选好运三"); Result[6] = new PlayType(PlayType_Z_HY4, "好运四"); Result[7] = new PlayType(PlayType_T_HY4, "通选好运四"); Result[8] = new PlayType(PlayType_B_HY4, "包选好运四"); Result[9] = new PlayType(PlayType_Z_HY5, "好运五"); Result[10] = new PlayType(PlayType_T_HY5, "通选好运五"); Result[11] = new PlayType(PlayType_B_HY5, "包选好运五"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[12]; Result[0] = new PlayType(PlayType_RX1, "任选一"); Result[1] = new PlayType(PlayType_RX2, "任选二"); Result[2] = new PlayType(PlayType_RX3, "任选三"); Result[3] = new PlayType(PlayType_RX4, "任选四"); Result[4] = new PlayType(PlayType_RX5, "任选五"); Result[5] = new PlayType(PlayType_RX6, "任选六"); Result[6] = new PlayType(PlayType_RX7, "任选七"); Result[7] = new PlayType(PlayType_RX8, "任选八"); Result[8] = new PlayType(PlayType_ZhiQ2, "直选前二"); Result[9] = new PlayType(PlayType_ZhiQ3, "直选前三"); Result[10] = new PlayType(PlayType_ZuQ2, "组选前二"); Result[11] = new PlayType(PlayType_ZuQ3, "组选前三"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[13]; Result[0] = new PlayType(PlayType_Mixed, "混合投注"); Result[1] = new PlayType(PlayType_RX1_D, "任选一单式"); Result[2] = new PlayType(PlayType_RX1_F, "任选一复式"); Result[3] = new PlayType(PlayType_RX2_D, "任选二单式"); Result[4] = new PlayType(PlayType_RX2_F, "任选二复式"); Result[5] = new PlayType(PlayType_RX3_D, "任选三单式"); Result[6] = new PlayType(PlayType_RX3_F, "任选三复式"); Result[7] = new PlayType(PlayType_X4_Zu24, "选四组选24"); Result[8] = new PlayType(PlayType_X4_Zu12, "选四组选12"); Result[9] = new PlayType(PlayType_X4_Zu6, "选四组选6"); Result[10] = new PlayType(PlayType_X4_Zu4, "选四组选4"); Result[11] = new PlayType(PlayType_X4_ZhiD, "选四直选单式"); Result[12] = new PlayType(PlayType_X4_ZhiF, "选四组选复式"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[16]; Result[0] = new PlayType(PlayType_Mixed, "混合投注"); Result[1] = new PlayType(PlayType_ZhiD, "直选单式"); Result[2] = new PlayType(PlayType_ZhiF, "直选复式"); Result[3] = new PlayType(PlayType_ZuD, "组选单式"); Result[4] = new PlayType(PlayType_Zu6F, "组选6复式"); Result[5] = new PlayType(PlayType_Zu3F, "组选3复式"); Result[6] = new PlayType(PlayType_ZhiH, "直选和值"); Result[7] = new PlayType(PlayType_ZuH, "组选和值"); Result[8] = new PlayType(PlayType_Q2D, "前2单式"); Result[9] = new PlayType(PlayType_Q2F, "前2复式"); Result[10] = new PlayType(PlayType_H2D, "后2单式"); Result[11] = new PlayType(PlayType_H2F, "后2复式"); Result[12] = new PlayType(PlayType_Q1D, "前1单式"); Result[13] = new PlayType(PlayType_Q1F, "前1复式"); Result[14] = new PlayType(PlayType_H1D, "后1单式"); Result[15] = new PlayType(PlayType_H1F, "后1复式"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[29]; Result[0] = new PlayType(PlayType_ZhiD, "直选单式"); Result[1] = new PlayType(PlayType_Zu3D, "组选3单式"); Result[2] = new PlayType(PlayType_Zu6D, "组选6单式"); Result[3] = new PlayType(PlayType_ZhiH, "直选和值"); Result[4] = new PlayType(PlayType_Zu3H, "组选3和值"); Result[5] = new PlayType(PlayType_Zu6H, "组选6和值"); Result[6] = new PlayType(PlayType_ZuheH, "组合和值"); Result[7] = new PlayType(PlayType_ZhiBW, "直选按位包号"); Result[8] = new PlayType(PlayType_ZhiF, "直选复式"); Result[9] = new PlayType(PlayType_Zu3F, "组选3复式"); Result[10] = new PlayType(PlayType_Zu6F, "组选6复式"); Result[11] = new PlayType(PlayType_ZuheF, "组合复式"); Result[12] = new PlayType(PlayType_ZhiBC, "直选包串"); Result[13] = new PlayType(PlayType_ZhiECH, "直选二重号"); Result[14] = new PlayType(PlayType_ZhiDT, "直选胆拖"); Result[15] = new PlayType(PlayType_ZuheDT, "组合胆拖"); Result[16] = new PlayType(PlayType_ZhiKD, "直选跨度"); Result[17] = new PlayType(PlayType_Zu3KD, "组选3跨度"); Result[18] = new PlayType(PlayType_Zu6KD, "组选6跨度"); Result[19] = new PlayType(PlayType_ZuheKD, "组合跨度"); Result[20] = new PlayType(PlayType_ZuheHSW, "和数尾组合"); Result[21] = new PlayType(PlayType_ZhiJO, "直选奇偶"); Result[22] = new PlayType(PlayType_Zu3JO, "组选3奇偶"); Result[23] = new PlayType(PlayType_Zu6JO, "组选6奇偶"); Result[24] = new PlayType(PlayType_ZuheJO, "组合奇偶"); Result[25] = new PlayType(PlayType_ZhiDX, "直选大小"); Result[26] = new PlayType(PlayType_Zu3DX, "组选3大小"); Result[27] = new PlayType(PlayType_Zu6DX, "组选6大小"); Result[28] = new PlayType(PlayType_ZuheDX, "组合大小"); return Result; }
public override PlayType[] GetPlayTypeList() { PlayType[] Result = new PlayType[17]; Result[0] = new PlayType(PlayType_RX1, "任选一"); Result[1] = new PlayType(PlayType_RX2, "任选二"); Result[2] = new PlayType(PlayType_RX3, "任选三"); Result[3] = new PlayType(PlayType_RX4, "任选四"); Result[4] = new PlayType(PlayType_RX5, "任选五"); Result[5] = new PlayType(PlayType_RX6, "任选六"); Result[6] = new PlayType(PlayType_RX7, "任选七"); Result[7] = new PlayType(PlayType_RX8, "任选八"); Result[8] = new PlayType(PlayType_RX9, "任选九"); Result[9] = new PlayType(PlayType_RX10, "任选十"); Result[10] = new PlayType(PlayType_W1, "围一"); Result[11] = new PlayType(PlayType_W2, "围二"); Result[12] = new PlayType(PlayType_W3, "围三"); Result[13] = new PlayType(PlayType_W4, "围四"); Result[14] = new PlayType(PlayType_H1, "顺一"); Result[15] = new PlayType(PlayType_H2, "顺二"); Result[16] = new PlayType(PlayType_H3, "顺三"); return Result; }