Exemple #1
0
 public void tupleNumTest()
 {
     PlayStrategy_Accessor target = new PlayStrategy_Accessor(); // TODO: 初始化为适当的值
     int row = 0; // TODO: 初始化为适当的值
     int col = 0; // TODO: 初始化为适当的值
     int expected = 3; // TODO: 初始化为适当的值
     int actual;
     actual = target.tupleNum(row, col);
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("验证此测试方法的正确性。");
 }
Exemple #2
0
        public void UpdateScoreTableTest()
        {
            PlayStrategy_Accessor target             = new PlayStrategy_Accessor(); // TODO: 初始化为适当的值
            IChessBoard           chessBoard         = null;                        // TODO: 初始化为适当的值
            IChessBoard           chessBoardExpected = null;                        // TODO: 初始化为适当的值
            Position      pos       = null;                                         // TODO: 初始化为适当的值
            PieceTypeEnum pieceType = new PieceTypeEnum();                          // TODO: 初始化为适当的值

            target.UpdateScoreTable(ref chessBoard, pos, pieceType);
            Assert.AreEqual(chessBoardExpected, chessBoard);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Exemple #3
0
        public void tupleNumTest()
        {
            PlayStrategy_Accessor target = new PlayStrategy_Accessor(); // TODO: 初始化为适当的值
            int row      = 0;                                           // TODO: 初始化为适当的值
            int col      = 0;                                           // TODO: 初始化为适当的值
            int expected = 3;                                           // TODO: 初始化为适当的值
            int actual;

            actual = target.tupleNum(row, col);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Exemple #4
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 public void IsFobiddenTest()
 {
     PlayStrategy_Accessor target = new PlayStrategy_Accessor(); // TODO: 初始化为适当的值
     IChessBoard chessBoard = null; // TODO: 初始化为适当的值
     IChessBoard chessBoardExpected = null; // TODO: 初始化为适当的值
     Position point = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.IsFobidden(ref chessBoard, point);
     Assert.AreEqual(chessBoardExpected, chessBoard);
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("验证此测试方法的正确性。");
 }
Exemple #5
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        public void IsFobiddenTest()
        {
            PlayStrategy_Accessor target             = new PlayStrategy_Accessor(); // TODO: 初始化为适当的值
            IChessBoard           chessBoard         = null;                        // TODO: 初始化为适当的值
            IChessBoard           chessBoardExpected = null;                        // TODO: 初始化为适当的值
            Position point    = null;                                               // TODO: 初始化为适当的值
            bool     expected = false;                                              // TODO: 初始化为适当的值
            bool     actual;

            actual = target.IsFobidden(ref chessBoard, point);
            Assert.AreEqual(chessBoardExpected, chessBoard);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Exemple #6
0
 public void UpdateScoreTableTest()
 {
     PlayStrategy_Accessor target = new PlayStrategy_Accessor(); // TODO: 初始化为适当的值
     IChessBoard chessBoard = null; // TODO: 初始化为适当的值
     IChessBoard chessBoardExpected = null; // TODO: 初始化为适当的值
     Position pos = null; // TODO: 初始化为适当的值
     PieceTypeEnum pieceType = new PieceTypeEnum(); // TODO: 初始化为适当的值
     target.UpdateScoreTable(ref chessBoard, pos, pieceType);
     Assert.AreEqual(chessBoardExpected, chessBoard);
     Assert.Inconclusive("无法验证不返回值的方法。");
 }