public Message(PlayStationClient client, ThreadEvent message) { this.Client = client; this._message = message; _sender = new Lazy <User>(() => new User(client, _message.MessageEventDetail.Sender.OnlineId)); }
public Story(PlayStationClient client, Feed feed) { this.Client = client; this.Information = feed; this._comments = new Lazy <List <Comment> >(() => GetComments()); }
public Comment(PlayStationClient client, UserComment comment, Story story) { this.Client = client; this.Information = comment; this._story = story; this._submitter = new Lazy <User>(() => new User(Client, this.Information.OnlineId)); }
public MessageThread(PlayStationClient client, string threadId) : this(client) { Information = GetThread(threadId); }
public MessageThread(PlayStationClient client, ThreadModel thread) : this(client) { Information = thread; }
private MessageThread(PlayStationClient client) { Client = client; _messages = new Lazy <List <Message> >(() => GetMessages()); _members = new Lazy <List <User> >(GetMembers); }
public User(PlayStationClient client, string onlineId) : this() { Init(client, onlineId); }
public User(PlayStationClient client, ProfileModel profile) : this() { Init(client, profile); }
protected void Init(PlayStationClient client, string onlineId) { this.Client = client; this.Profile = this.GetInfo(onlineId).Information; }
protected void Init(PlayStationClient client, ProfileModel profile) { this.Client = client; this.Profile = profile; }
protected void Init(PlayStationClient client) { this.Client = client; this.Profile = this.GetInfo().Information; }
public Trophy(PlayStationClient client, TrophyTitle trophy) { Client = client; Information = trophy; }
public Session(PlayStationClient client, SessionModel sessionModel) { this.Client = client; this.Information = sessionModel; this._players = new Lazy <List <User> >(GetPlayers); }