private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     if (!(bool)PlayerRun.IsChecked)
     {
         PlayServer.CloseAll();
     }
 }
Exemple #2
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 private void BtnClose_Click(object sender, RoutedEventArgs e)
 {
     if (!(bool)PlayerRun.IsChecked)
     {
         PlayServer.CloseAll();
     }
 }
Exemple #3
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 private void BtnPlay_Click(object sender, RoutedEventArgs e)
 {
     //初始化解码器
     PlayServer.Initialize();
     //播放
     PlayServer.Play(TbUrl.Text);
 }
Exemple #4
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 public GameManager()
 {
     playServer = new PlayServer(Constants.NetworkPort);
     if (!Settings.Current.ServerBuild)
     {
         logServer = new LogServer(Constants.LogPort);
     }
 }
        private void BtnPlay_Click(object sender, RoutedEventArgs e)
        {
            if ((bool)PlayerMINI.IsChecked)
            {
                PlayServer.PlayerType = PlayerType.MN;
            }
            else
            {
                PlayServer.PlayerType = PlayerType.XL;
            }

            //初始化解码器
            PlayServer.Initialize();
            //播放
            PlayServer.Play(TbUrl.Text);
        }
 private void SliderVolume_ValueChanged(object sender, RoutedPropertyChangedEventArgs <double> e)
 {
     PlayServer.SetVolume((int)SliderVolume.Value);
 }
 private void BtnClose_Click(object sender, RoutedEventArgs e)
 {
     PlayServer.CloseAll();
 }