/// <summary> /// 托管的时候自动获取跟牌时要出的牌 /// </summary> /// <param name="firstPokerList"></param> /// <param name="myPokerList"></param> /// <param name="mLevelPokerNum"></param> /// <param name="masterPokerType"></param> /// <returns></returns> public static List <PokerInfo> GetPokerWhenTuoGuan(List <PokerInfo> firstPokerList, List <PokerInfo> myPokerList, int mLevelPokerNum, int masterPokerType) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("PlayRuleUtil_hotfix", "GetPokerWhenTuoGuan")) { List <PokerInfo> list_temp = (List <PokerInfo>)ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.PlayRuleUtil_hotfix", "GetPokerWhenTuoGuan", null, firstPokerList, myPokerList, mLevelPokerNum, masterPokerType); return(list_temp); } List <PokerInfo> tempAll = new List <PokerInfo>(); foreach (var poker in myPokerList) { tempAll.Add(poker); } //设置权重 SetPokerWeight(firstPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); SetPokerWeight(myPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); List <PokerInfo> resultList = new List <PokerInfo>(); //第一个人出牌的牌数 int count = firstPokerList.Count; switch (CheckOutPoker.checkOutPokerType(firstPokerList, mLevelPokerNum, masterPokerType)) { //第一个人是单牌 case CheckOutPoker.OutPokerType.OutPokerType_Single: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenSingle(tempAll, masterPoker, resultList); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenSingle(tempAll, typeInfo, resultList); } break; //第一个人是对子 case CheckOutPoker.OutPokerType.OutPokerType_Double: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenDouble(tempAll, masterPoker, resultList); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenDouble(tempAll, typeInfo, resultList); } break; //第一个人是拖拉机 case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenTlj(tempAll, masterPoker, resultList, count, mLevelPokerNum, masterPokerType); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenTlj(tempAll, typeInfo, resultList, count, mLevelPokerNum, masterPokerType); } break; case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai: if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { //第一个人出的是主牌 List <PokerInfo> masterPoker = GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenShuaiP(firstPokerList, masterPoker, tempAll, count, resultList); } //甩的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenShuaiP(firstPokerList, typeInfo, tempAll, count, resultList); } break; } if (firstPokerList.Count != resultList.Count) { // TLJ_PlayService.PlayService.log.Warn($"托管的出的牌的牌数不一致,托管出了{resultList.Count}张,第一个人出了{firstPokerList.Count}张"); } return(resultList); }
/// <summary> /// 两两比较 /// </summary> /// <param name="player1"></param> /// <param name="player2"></param> /// <param name="firstPlay">第一个人出的牌</param> /// <param name="roomMLevelPokerNum"></param> /// <param name="roomMMasterPokerType"></param> /// <returns>牌最大的玩家数据</returns> public static PlayerData CompareBoth(PlayerData player1, PlayerData player2, PlayerData firstPlay, int roomMLevelPokerNum, int roomMMasterPokerType) { List <PokerInfo> firstPlayOutPokerList = firstPlay.m_curOutPokerList; List <PokerInfo> playerOutPokerList1 = player1.m_curOutPokerList; List <PokerInfo> playerOutPokerList2 = player2.m_curOutPokerList; if (playerOutPokerList1 == null || playerOutPokerList2 == null) { TLJ_PlayService.PlayService.log.Warn("有玩家出牌的数据为空"); LogAllPoker(player1); LogAllPoker(player2); return(player1); } if (playerOutPokerList2.Count == 0 || playerOutPokerList1.Count == 0) { TLJ_PlayService.PlayService.log.Warn("有玩家出牌的数据为0"); LogAllPoker(player1); LogAllPoker(player2); return(player1); } if (playerOutPokerList1.Count != playerOutPokerList2.Count) { TLJ_PlayService.PlayService.log.Warn("出牌的牌数不一样"); LogAllPoker(player1); LogAllPoker(player2); return(player1); } CheckOutPoker.OutPokerType outPokerType = CheckOutPoker.checkOutPokerType(playerOutPokerList1, roomMLevelPokerNum, roomMMasterPokerType); CheckOutPoker.OutPokerType outPokerType2 = CheckOutPoker.checkOutPokerType(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType); //单牌 if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_Single)) { if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType)) { if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType)) { return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2); } else { return(player1); } } else { //毙了 if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType)) { return(player2); } //双方都是副牌 else { if (playerOutPokerList1[0].m_pokerType != playerOutPokerList2[0].m_pokerType) { return(player1); } else { return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2); } } } } //对子比较 else if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_Double)) { if (outPokerType2.Equals(CheckOutPoker.OutPokerType.OutPokerType_Double)) { if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType)) { if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType)) { return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2); } else { return(player1); } } else { //毙了 if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType)) { return(player2); } else { if (playerOutPokerList1[0].m_pokerType != playerOutPokerList2[0].m_pokerType) { return(player1); } else { return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2); } } } } else { return(player1); } } //拖拉机 else if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi)) { if (outPokerType2.Equals(CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi)) { if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType)) { if (PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType)) { return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2); } else { return(player1); } } //玩家1不是主牌 else { //毙了 if (PlayRuleUtil.IsMasterPoker(playerOutPokerList2[0], roomMLevelPokerNum, roomMMasterPokerType)) { return(player2); } else { if (playerOutPokerList1[0].m_pokerType != playerOutPokerList2[0].m_pokerType) { return(player1); } else { return(playerOutPokerList1[0].m_weight >= playerOutPokerList2[0].m_weight ? player1 : player2); } } } } } else if (outPokerType.Equals(CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai)) { //得到牌中的对子和单牌 List <PokerInfo> firstDoubleList = PlayRuleUtil.GetDoublePoker(firstPlayOutPokerList); List <PokerInfo> firstSingleList = PlayRuleUtil.GetSinglePoker(firstPlayOutPokerList, firstDoubleList); List <PokerInfo> firstTuoLaJi = PlayRuleUtil.GetTuoLaJi(firstPlayOutPokerList, roomMLevelPokerNum, roomMMasterPokerType); List <PokerInfo> play1DoubleList = PlayRuleUtil.GetDoublePoker(playerOutPokerList1); List <PokerInfo> play1SingleList = PlayRuleUtil.GetSinglePoker(playerOutPokerList1, firstDoubleList); List <PokerInfo> play1TuoLaJi = PlayRuleUtil.GetTuoLaJi(playerOutPokerList1, roomMLevelPokerNum, roomMMasterPokerType); List <PokerInfo> play2DoubleList = PlayRuleUtil.GetDoublePoker(playerOutPokerList2); List <PokerInfo> play2SingleList = PlayRuleUtil.GetSinglePoker(playerOutPokerList2, play2DoubleList); List <PokerInfo> play2TuoLaJi = PlayRuleUtil.GetTuoLaJi(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType); if (!PlayRuleUtil.IsMasterPoker(playerOutPokerList1[0], roomMLevelPokerNum, roomMMasterPokerType)) { if (PlayRuleUtil.IsAllMasterPoker(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType)) { //第一个人全是单牌 if (firstDoubleList.Count == 0) { return(player2); } //第一个人有对子 if (play2DoubleList.Count >= firstDoubleList.Count) { if (play2TuoLaJi.Count >= firstTuoLaJi.Count) { return(player2); } } return(player1); } } else { if (PlayRuleUtil.IsAllMasterPoker(playerOutPokerList2, roomMLevelPokerNum, roomMMasterPokerType)) { //第一个人全是单牌 if (firstDoubleList.Count == 0) { return(play1SingleList[play1SingleList.Count - 1].m_weight >= play2SingleList[play2SingleList.Count - 1].m_weight ? player1 : player2); } //第一个人没有拖拉机 if (firstTuoLaJi.Count == 0) { if (play2DoubleList.Count >= firstDoubleList.Count) { return(play1DoubleList[play1DoubleList.Count - 1].m_weight >= play2DoubleList[play2DoubleList.Count - 1].m_weight ? player1 : player2); } } //第一个人有拖拉机 if (play2TuoLaJi.Count >= firstTuoLaJi.Count) { return(play1TuoLaJi[play1TuoLaJi.Count - 1].m_weight >= play2TuoLaJi[play2TuoLaJi.Count - 1].m_weight ? player1 : player2); } } } } return(player1); }
/// <summary> /// 托管的时候自动获取跟牌时要出的牌 /// </summary> /// <param name="firstPokerList"></param> /// <param name="myPokerList"></param> /// <param name="mLevelPokerNum"></param> /// <param name="masterPokerType"></param> /// <returns></returns> public static List <PokerInfo> GetPokerWhenTuoGuan(List <PokerInfo> firstPokerList, List <PokerInfo> myPokerList, int mLevelPokerNum, int masterPokerType) { List <PokerInfo> tempAll = new List <PokerInfo>(); foreach (var poker in myPokerList) { tempAll.Add(poker); } //设置权重 SetPokerWeight(firstPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); SetPokerWeight(myPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); List <PokerInfo> resultList = new List <PokerInfo>(); //第一个人出牌的牌数 int count = firstPokerList.Count; switch (CheckOutPoker.checkOutPokerType(firstPokerList, mLevelPokerNum, masterPokerType)) { //第一个人是单牌 case CheckOutPoker.OutPokerType.OutPokerType_Single: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenSingle(tempAll, masterPoker, resultList); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenSingle(tempAll, typeInfo, resultList); } break; //第一个人是对子 case CheckOutPoker.OutPokerType.OutPokerType_Double: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenDouble(tempAll, masterPoker, resultList); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenDouble(tempAll, typeInfo, resultList); } break; //第一个人是拖拉机 case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi: //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenTlj(tempAll, masterPoker, resultList, count, mLevelPokerNum, masterPokerType); } //出的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenTlj(tempAll, typeInfo, resultList, count, mLevelPokerNum, masterPokerType); } break; case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai: if (PlayRuleUtil.IsMasterPoker(firstPokerList[0], mLevelPokerNum, masterPokerType)) { //第一个人出的是主牌 List <PokerInfo> masterPoker = GetMasterPoker(tempAll, mLevelPokerNum, masterPokerType); GetPokerWhenShuaiP(firstPokerList, masterPoker, tempAll, count, resultList); } //甩的是副牌 else { //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; PlayRuleUtil.IsContainTypePoke(tempAll, mLevelPokerNum, firstPokerList[0].m_pokerType, out typeInfo); GetPokerWhenShuaiP(firstPokerList, typeInfo, tempAll, count, resultList); } break; } if (firstPokerList.Count != resultList.Count) { TLJ_PlayService.PlayService.log.Warn($"托管的出的牌的牌数不一致,托管出了{resultList.Count}张,第一个人出了{firstPokerList.Count}张"); } TLJ_PlayService.PlayService.log.Warn($"托管跟牌数:{resultList.Count},{Newtonsoft.Json.JsonConvert.SerializeObject(resultList)}"); return(resultList); }
// 检测出牌合理性 public static bool checkOutPoker(bool isFreeOutPoker, List <TLJCommon.PokerInfo> myOutPokerList, List <TLJCommon.PokerInfo> beforeOutPokerList, List <TLJCommon.PokerInfo> myRestPokerList, int mLevelPokerNum, int masterPokerType) { PlayRuleUtil.SetPokerWeight(beforeOutPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); PlayRuleUtil.SetPokerWeight(myOutPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); PlayRuleUtil.SetPokerWeight(myRestPokerList, mLevelPokerNum, (Consts.PokerType)masterPokerType); // 自由出牌 if (isFreeOutPoker) { //判断是否是主牌 if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } //判断是否为同花色副牌 else if (PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } // 跟牌 else { // 检查张数是否一致 { if (myOutPokerList.Count != beforeOutPokerList.Count) { return(false); } } switch (CheckOutPoker.checkOutPokerType(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { //第一个人是单牌 case CheckOutPoker.OutPokerType.OutPokerType_Single: { //第一个人出的是主牌 if (PlayRuleUtil.IsMasterPoker(beforeOutPokerList[0], mLevelPokerNum, masterPokerType)) { if (PlayRuleUtil.IsContainMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType)) { if (PlayRuleUtil.IsMasterPoker(myOutPokerList[0], mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } else { return(true); } } //出的是副牌 else { if (PlayRuleUtil.IsAllMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType)) { return(true); } //如果有该副牌花色必须出该花色 List <PokerInfo> typeInfo; if (PlayRuleUtil.IsContainTypePoke(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType, out typeInfo)) { if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType) { return(true); } else { return(false); } } else { return(true); } } } break; //第一个人是对子 case CheckOutPoker.OutPokerType.OutPokerType_Double: { //第一个人出的是主牌对子 if (PlayRuleUtil.IsMasterPoker(beforeOutPokerList[0], mLevelPokerNum, masterPokerType)) { List <PokerInfo> masterPoker = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType); //手中有主牌 if (masterPoker.Count > 0) { if (masterPoker.Count == 1) { if (PlayRuleUtil.IsContainMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } //出的主牌中包含对子 List <PokerInfo> masterDoublePoker; if (PlayRuleUtil.IsContainDoublePoker(masterPoker, out masterDoublePoker)) { //出的牌都要是主牌 if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { if (myOutPokerList[0].m_num == myOutPokerList[1].m_num && myOutPokerList[0].m_pokerType == myOutPokerList[1].m_pokerType) { return(true); } else { return(false); } } else { return(false); } } //主牌中没有对子,且大于两张 else { if (PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(true); } else { return(false); } } } //手中没有主牌 else { return(true); } } //出的是副牌 else { if (PlayRuleUtil.IsAllMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType)) { return(true); } List <PokerInfo> typeInfo; if (PlayRuleUtil.IsContainTypePoke(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType, out typeInfo)) { if (typeInfo.Count == 1) { if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType || myOutPokerList[1].m_pokerType == beforeOutPokerList[0].m_pokerType) { return(true); } else { return(false); } } //手中有该花色副牌,且有两张以上 else { if (!PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, masterPokerType)) { return(false); } List <PokerInfo> doublePoker = PlayRuleUtil.GetDoublePoker(typeInfo); List <PokerInfo> outdoublePoker = PlayRuleUtil.GetDoublePoker(myOutPokerList); //有对子走对子 if (doublePoker.Count > 0) { return(outdoublePoker.Count > 0); } else { if (myOutPokerList[0].m_pokerType == beforeOutPokerList[0].m_pokerType && myOutPokerList[1].m_pokerType == beforeOutPokerList[0].m_pokerType) { return(true); } else { return(false); } } } } else { return(true); } } } break; //第一个人是拖拉机 case CheckOutPoker.OutPokerType.OutPokerType_TuoLaJi: { int count = beforeOutPokerList.Count; //出的是主牌拖拉机 if (PlayRuleUtil.IsAllMasterPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { List <PokerInfo> MyMasterPoker = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType); List <PokerInfo> outMasterPoker = PlayRuleUtil.GetMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType); return(PlayRuleUtil.IsSendByTuoLaJi(myOutPokerList, MyMasterPoker, outMasterPoker, mLevelPokerNum, masterPokerType)); } //出的是副牌的拖拉机 else if (PlayRuleUtil.IsAllFuPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { //得到手牌中该副牌 List <PokerInfo> myPokerByType = PlayRuleUtil.GetPokerByType(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); //得到出牌中该副牌 List <PokerInfo> outPokerByType = PlayRuleUtil.GetPokerByType(myOutPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); return(PlayRuleUtil.IsSendByTuoLaJi(myOutPokerList, myPokerByType, outPokerByType, mLevelPokerNum, masterPokerType)); } } break; //第一个人是甩牌 case CheckOutPoker.OutPokerType.OutPokerType_ShuaiPai: { List <PokerInfo> firstDoublePoker = PlayRuleUtil.GetDoublePoker(beforeOutPokerList); List <PokerInfo> firstSinglePoker = PlayRuleUtil.GetSinglePoker(beforeOutPokerList, firstDoublePoker); if (PlayRuleUtil.IsAllMasterPoker(beforeOutPokerList, mLevelPokerNum, masterPokerType)) { List <PokerInfo> myMasterPoker = PlayRuleUtil.GetMasterPoker(myRestPokerList, mLevelPokerNum, masterPokerType); List <PokerInfo> myMasterDoublePoker = PlayRuleUtil.GetDoublePoker(myMasterPoker); List <PokerInfo> myOutMasterPoker = PlayRuleUtil.GetMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType); List <PokerInfo> myOutMasterDoublePoker = PlayRuleUtil.GetDoublePoker(myOutMasterPoker); //甩的牌全是单牌 if (firstDoublePoker.Count == 0) { if (myMasterPoker.Count <= beforeOutPokerList.Count) { return(myOutMasterPoker.Count == myMasterPoker.Count); } return(PlayRuleUtil.IsAllMasterPoker(myOutPokerList, mLevelPokerNum, masterPokerType)); } //甩的牌中有对子 else { //自己手中的对子不够 if (myMasterDoublePoker.Count <= firstDoublePoker.Count) { return(myOutMasterDoublePoker.Count == myMasterDoublePoker.Count); } //对子够 List <List <PokerInfo> > allTljFromFirst = PlayRuleUtil.GetAllTljFromDouble(firstDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMy = PlayRuleUtil.GetAllTljFromDouble(myMasterDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMyOut = PlayRuleUtil.GetAllTljFromDouble(myOutMasterDoublePoker, mLevelPokerNum, masterPokerType); if (allTljFromFirst.Count == 0 || allTljFromMy.Count == 0) { return(firstDoublePoker.Count == myOutMasterDoublePoker.Count); } if (allTljFromFirst.Count <= allTljFromMy.Count) { return(allTljFromMyOut.Count == allTljFromFirst.Count); } else { return(allTljFromMyOut.Count == allTljFromMy.Count); } } } //甩的牌是同花色的副牌 else { List <PokerInfo> myFuPoker = PlayRuleUtil.GetPokerByType(myRestPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); List <PokerInfo> myFuDoublePoker = PlayRuleUtil.GetDoublePoker(myFuPoker); List <PokerInfo> myOutFuPoker = PlayRuleUtil.GetPokerByType(myOutPokerList, mLevelPokerNum, beforeOutPokerList[0].m_pokerType); List <PokerInfo> myOutFuDoublePoker = PlayRuleUtil.GetDoublePoker(myOutFuPoker); //甩的牌全是单牌 if (firstDoublePoker.Count == 0) { if (myFuPoker.Count <= beforeOutPokerList.Count) { return(myOutFuPoker.Count == myFuPoker.Count); } return(PlayRuleUtil.IsAllFuPoker(myOutPokerList, mLevelPokerNum, mLevelPokerNum)); } //甩的牌中有对子 else { //自己手中的对子不够 if (myFuDoublePoker.Count <= firstDoublePoker.Count) { return(myOutFuDoublePoker.Count == myFuDoublePoker.Count); } //对子够 List <List <PokerInfo> > allTljFromFirst = PlayRuleUtil.GetAllTljFromDouble(firstDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMy = PlayRuleUtil.GetAllTljFromDouble(myFuDoublePoker, mLevelPokerNum, masterPokerType); List <List <PokerInfo> > allTljFromMyOut = PlayRuleUtil.GetAllTljFromDouble(myOutFuDoublePoker, mLevelPokerNum, masterPokerType); if (allTljFromFirst.Count == 0 || allTljFromMy.Count == 0) { return(myOutFuDoublePoker.Count == firstDoublePoker.Count); } if (allTljFromFirst.Count <= allTljFromMy.Count) { return(allTljFromMyOut.Count == allTljFromFirst.Count); } else { return(allTljFromMyOut.Count == allTljFromMy.Count); } } } } break; } } return(true); }