void Update()
    {
        curTimer += Time.deltaTime;

        speakingNear.Clear();
        foreach (var speaker in shutUpWhenOtherSpeaking)
        {
            if (speaker.currentNotePattern != null &&
                Vector3.Distance(speaker.transform.position, transform.position) < shutUpWhenOtherSpeakingRadius)
            {
                speakingNear.Add(speaker);
            }
        }

        if (speakingNear.Count > 0)
        {
            curState = IdlePatternState.ShuttingUp;
            playNotes.StopPlaying();
            curTimer = 0f;
        }


        switch (curState)
        {
        case IdlePatternState.PlayingNotes:
            if (playNotes.currentPattern == null)
            {
                curState = IdlePatternState.PausedBetween;
                curTimer = 0f;
            }
            break;

        case IdlePatternState.PausedBetween:
            if (curTimer > pauseBetweenRepeats)
            {
                if (playNotes.currentPattern == null)
                {
                    playNotes.PlayPattern(pattern, volume);
                    curState = IdlePatternState.PlayingNotes;
                }
            }
            break;

        case IdlePatternState.ShuttingUp:
            if (speakingNear.Count == 0 && curTimer > pauseBeforeResume)
            {
                if (playNotes.currentPattern == null)
                {
                    playNotes.PlayPattern(pattern, volume);
                    curState = IdlePatternState.PlayingNotes;
                }
            }
            break;

        default:
            break;
        }
    }
Exemple #2
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    public void Execute(NotePattern p)
    {
        Renderer rend = GetComponent <Renderer>();

        rend.material.SetColor("_Color", Color.green);
        PlayPatternIdle idlePattern = GetComponent <PlayPatternIdle>();

        idlePattern.enabled = false;
        playNotes.PlayPattern(p);
    }
Exemple #3
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    public void PlayBackLast()
    {
        if (lastRecorded == null)
        {
            Debug.Log("No last recorded file on record.");
            return;
        }

        string      json     = File.ReadAllText(dataPath + lastRecorded + ".json");
        NotePattern nPattern = JsonUtility.FromJson <NotePattern>(json);

        PlayNotes playNotes = GetComponent <PlayNotes>();

        playNotes.PlayPattern(nPattern);
    }
Exemple #4
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    void Update()
    {
        if (recording)
        {
            Note inputNote = Note.NONOTE;

            if (Input.GetButtonDown("NoteA"))
            {
                inputNote = Note.NoteA;
                playNotes.PlayPattern(NotePattern.soloA);
            }
            else if (Input.GetButtonDown("NoteB"))
            {
                inputNote = Note.NoteB;
                playNotes.PlayPattern(NotePattern.soloB);
            }
            else if (Input.GetButtonDown("NoteC"))
            {
                inputNote = Note.NoteC;
                playNotes.PlayPattern(NotePattern.soloC);
            }
            else if (Input.GetButtonDown("NoteD"))
            {
                inputNote = Note.NoteD;
                playNotes.PlayPattern(NotePattern.soloD);
            }

            if (inputNote != Note.NONOTE)
            {
                if (currentNotePattern == null)
                {
                    currentNotePattern = new NotePattern(new List <NoteStamp> {
                        new NoteStamp {
                            note = inputNote, time = 0f
                        }
                    });
                    firstNoteTime = Time.time;
                }
                else
                {
                    currentNotePattern.Pattern.Add(new NoteStamp {
                        note = inputNote, time = Time.time - firstNoteTime
                    });
                }
            }
            else
            {
                if (currentNotePattern != null)
                {
                    // Check if a second has passed since last note, stop recording if so.
                    float deadTimePassed = Time.time - (firstNoteTime +
                                                        currentNotePattern.Pattern[currentNotePattern.Pattern.Count - 1].time);

                    Debug.Log(deadTimePassed);
                    Debug.Log(currentNotePattern.Pattern.Count);

                    if (currentNotePattern != null && deadTimePassed > NotePattern.patternEndWindow)
                    {
                        recording             = false;
                        recordButtonText.text = "Record";
                        firstNoteTime         = -1f;

                        string json = JsonUtility.ToJson(currentNotePattern);
                        currentNotePattern = null;

                        // Save currentNotePattern.
                        if (fileName.text != null || fileName.text != "")
                        {
                            try
                            {
                                File.WriteAllText(dataPath + fileName.text + ".json", json);
                                lastRecorded = fileName.text;
                                lastRecordedTextDisplay.text = lastRecorded;
                            }
                            catch (Exception e)
                            {
                                Debug.Log("Failed to save pattern " + NotePattern.patternFilePath + fileName.text +
                                          ", error: " + e.Message);
                            }
                        }
                    }
                }
            }
        }
    }
    void Update()
    {
        Note inputNote = Note.NONOTE;

        if (Input.GetButtonDown("NoteA"))
        {
            inputNote = Note.NoteA;
            playNotes.PlayPattern(NotePattern.soloA);
        }
        else if (Input.GetButtonDown("NoteB"))
        {
            inputNote = Note.NoteB;
            playNotes.PlayPattern(NotePattern.soloB);
        }
        else if (Input.GetButtonDown("NoteC"))
        {
            inputNote = Note.NoteC;
            playNotes.PlayPattern(NotePattern.soloC);
        }
        else if (Input.GetButtonDown("NoteD"))
        {
            inputNote = Note.NoteD;
            playNotes.PlayPattern(NotePattern.soloD);
        }

        if (inputNote != Note.NONOTE)
        {
            if (currentNotePattern == null)
            {
                currentNotePattern = new NotePattern(new List <NoteStamp> {
                    new NoteStamp {
                        note = inputNote, time = 0f
                    }
                });
                firstNoteTime = Time.time;
            }
            else
            {
                currentNotePattern.Pattern.Add(new NoteStamp {
                    note = inputNote, time = Time.time - firstNoteTime
                });
            }
        }
        else
        {
            if (currentNotePattern != null)
            {
                // Check if a second has passed since last note, stop recording if so.
                float deadTimePassed = Time.time - (firstNoteTime +
                                                    currentNotePattern.Pattern[currentNotePattern.Pattern.Count - 1].time);

                if (currentNotePattern != null && deadTimePassed > NotePattern.patternEndWindow)
                {
                    NotifyListenersOfPattern(currentNotePattern);

                    firstNoteTime = -1f;

                    currentNotePattern = null;
                }
            }
        }
    }