/// <summary> /// 修改玩法 /// </summary> /// <param name="aEditPlayMethod">玩法实体信息</param> /// <returns></returns> public bool UpdatePlayMethod(PlayMethodEntity aEditPlayMethod) { return(mobjPlayMethodDAL.Update(aEditPlayMethod)); }
/// <summary> /// 修改玩法 /// </summary> /// <param name="aEditEntity">玩法实体类</param> /// <returns></returns> public ActionResult UpdatePlayMethod(PlayMethodEntity aEditEntity) { bool isSuccess = mobjPlayMethodBLL.UpdatePlayMethod(aEditEntity); return(Content(isSuccess.ToString())); }
/// <summary> /// 添加一条玩法记录 /// </summary> /// <param name="aAddPlayMethod">玩法实体信息</param> /// <returns></returns> public bool InsertPlayMethod(PlayMethodEntity aAddPlayMethod) { return(mobjPlayMethodDAL.Insert(aAddPlayMethod)); }