static void Main(string[] args) { // Instanciate GameControler Screen MainMenu mainmenu = new MainMenu(); PlayMenu playmenu = new PlayMenu(); GameoverMenu gameovermenu = new GameoverMenu(); // Instanciate the GameControler Manager GameControler gamescreenControler = new GameControler(); // Add all scene in the GameControler Manager gamescreenControler.AddScene("MainMenu", mainmenu); gamescreenControler.AddScene("PlayMenu", playmenu); gamescreenControler.AddScene("GameoverMenu", gameovermenu); gamescreenControler.OnSceneEntry += new GameControler.SceneEntry(gameControlerOnScreenEntry); gamescreenControler.OnExit += new GameControler.Exit(gameControlerOnScreenExit); // Start with Main Menu (Root Menu) gamescreenControler.GoToScene("MainMenu"); while (GameRunning) { gamescreenControler.SceneUpdate(); } return; }
void Start() { if (playMenu == null) { playMenu = FindObjectOfType <PlayMenu>(); } }
private void setMediaPlayers() { SongList.setMediaPlayer(mediaPlayer); SongList.setPlayMenu(PlayMenu); SliderVolume.setMediaPlayer(mediaPlayer); PlayMenu.setMediaPlayer(mediaPlayer); menuBar.setMediaPlayer(mediaPlayer); }
public void getScripts() { main = GameObject.Find("MainMenu").GetComponent <MainMenu>(); selectMenu = GameObject.Find("SelectStageMenu").GetComponent <StageSelectMenu>(); controls = GameObject.Find("ControlsMenu").GetComponent <ControlsMenu>(); settings = GameObject.Find("SettingsMenu").GetComponent <SettingsMenu>(); stage = GameObject.Find("StageMenu").GetComponent <StageMenu>(); play = GameObject.Find("GameManager").GetComponent <PlayMenu>(); end = GameObject.Find("EndGame").GetComponent <EndGameMenu>(); }
public void ShowMenu(PlayMenu menu) { if (CurrentMenu != null) { CurrentMenu.IsOpen = false; } if(menu != null) { this.CurrentMenu = menu; this.CurrentMenu.IsOpen = true; } }
//Play menu public void PlayRoomButton() { if (GameController.ButtonRoomPresset != null) { //TODO PLAY MODE PlayMenu.SetActive(false); } else { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to select a room first"); } }
public static void Show() { Console.WriteLine("Выберите действие с проигрывателем:"); Console.WriteLine("0 - Проиграть музыку"); Console.WriteLine("1 - Выполнить запись"); string answer = Console.ReadLine(); Player player = new Player(); switch (answer) { case "0": PlayMenu.Show(player); break; case "1": RecordMenu.Show(player); break; default: Console.WriteLine("Выбрано некорректное действие..."); break; } }
public void BackToMain() { PlayMenu.SetActive(false); MainMenu.SetActive(true); }
public void OpenPlayMenu() { MainMenu.SetActive(false); PlayMenu.SetActive(true); }
public void ActiveMenus(bool _menu, bool _create, bool _play) { MainMenu.SetActive(_menu); CreateMenu.SetActive(_create); PlayMenu.SetActive(_play); }
// Use this for initialization protected void Start() { _main = BeamMain.GetInstance(); _playMenu = (PlayMenu)utils.findObjectComponent("PlayMenu", "PlayMenu"); }
public void setPlayMenu(PlayMenu playMenu) { this.playMenu = playMenu; }