void _getComp() { _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go == null) { return; } _GazeAwareComponent = _go.GetComponent <GazeAwareComponent>(); _PlayMakerGazeAwareComponent = _go.GetComponent <PlayMakerGazeAwareComponent>(); }
void _getComp() { _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go == null) { return; } _GazeAwareComponent = _go.GetComponent<GazeAwareComponent>(); _PlayMakerGazeAwareComponent = _go.GetComponent<PlayMakerGazeAwareComponent>(); }