void _getComp()
 {
     _go = Fsm.GetOwnerDefaultTarget(gameObject);
     if (_go == null)
     {
         return;
     }
     _GazeAwareComponent          = _go.GetComponent <GazeAwareComponent>();
     _PlayMakerGazeAwareComponent = _go.GetComponent <PlayMakerGazeAwareComponent>();
 }
 void _getComp()
 {
     _go = Fsm.GetOwnerDefaultTarget(gameObject);
     if (_go == null)
     {
         return;
     }
     _GazeAwareComponent = _go.GetComponent<GazeAwareComponent>();
     _PlayMakerGazeAwareComponent = _go.GetComponent<PlayMakerGazeAwareComponent>();
 }