Exemple #1
0
        protected override void OnEnable()
        {
            base.OnEnable();

            requester               = new SerializedObject(target);
            whenToRequest           = requester.FindProperty("whenToRequest");
            placement               = requester.FindProperty("placement");
            showsOverlayImmediately = requester.FindProperty("showsOverlayImmediately");
            rewardMayBeDelivered    = requester.FindProperty("rewardMayBeDelivered");
            rewardMessageType       = requester.FindProperty("rewardMessageType");
            requestDelay            = requester.FindProperty("requestDelay");
            limitedUse              = requester.FindProperty("limitedUse");
            maxUses                   = requester.FindProperty("maxUses");
            exhaustAction             = requester.FindProperty("exhaustAction");
            useDefaultTestReward      = requester.FindProperty("useDefaultTestReward");
            defaultTestRewardName     = requester.FindProperty("defaultTestRewardName");
            defaultTestRewardQuantity = requester.FindProperty("defaultTestRewardQuantity");
            prefetch                  = requester.FindProperty("prefetch");
            refetchWhenUsed           = requester.FindProperty("refetchWhenUsed");
            connectionForPrefetch     = requester.FindProperty("connectionForPrefetch");
            //pauseGameWhenDisplayed = serializedObject.FindProperty("pauseGameWhenDisplayed");

            originalBackgroundColor = GUI.backgroundColor;

            delayRequest = requestDelay.floatValue >= DELAY_MIN;

            // settings
            settings = PlayHavenSettings.Get();
            RefreshPlacementList();
            RefreshRewardsList();
        }
 void OnGameSelectionCleared()
 {
     secretsAreFrozen = false;
     if (Selection.activeObject != null && Selection.activeObject is GameObject && ((GameObject)Selection.activeObject).GetComponent <PlayHavenManager>() != null)
     {
                         #if UNITY_ANDROID || UNITY_IPHONE
         serializedObject.Update();
         token.stringValue    = string.Empty;
         lockToken.boolValue  = false;
         secret.stringValue   = string.Empty;
         lockSecret.boolValue = false;
         serializedObject.ApplyModifiedProperties();
                         #endif
         Repaint();
     }
     else
     {
         settings = PlayHavenSettings.Get();
         if (settings != null)
         {
             // locate the PlayHavenManager in the scene and update it this way instead
             PlayHavenManager phm = GameObject.FindObjectOfType(typeof(PlayHavenManager)) as PlayHavenManager;
             if (phm != null)
             {
                                         #if UNITY_ANDROID
                 if (!settings.HasGameAndroid)
                 {
                     phm.tokenAndroid  = string.Empty;
                     phm.secretAndroid = string.Empty;
                 }
                                         #elif UNITY_IPHONE
                 if (!settings.HasGameIOS)
                 {
                     phm.token  = string.Empty;
                     phm.secret = string.Empty;
                 }
                                         #endif
                 EditorUtility.SetDirty(phm);
             }
             else
             {
                 string warning = "Unable to locate PlayHavenManager in this scene. In order for the token and secret to properly update, please open the scene(s) that have one and select the game object with the PlayHavenManager and resave the scene.";
                 if (EditorUtility.DisplayDialog("Cannot find PlayHavenManager", warning, "OK"))
                 {
                 }
                 Debug.LogWarning(warning);
             }
         }
     }
 }
        void Initialize()
        {
            windowObject             = new SerializedObject(this);
            placementProperty        = windowObject.FindProperty("placement");
            triggerTypeProperty      = windowObject.FindProperty("triggerType");
            rewardableProperty       = windowObject.FindProperty("rewardable");
            customScriptTypeProperty = windowObject.FindProperty("customScriptType");
            newScriptNameProperty    = windowObject.FindProperty("newScriptName");
            existingScriptProperty   = windowObject.FindProperty("existingScript");

            // settings
            settings = PlayHavenSettings.Get();
            RefreshPlacementList();
        }
 void OnGameSelectionCleared()
 {
     secretsAreFrozen = false;
     if (Selection.activeObject != null && Selection.activeObject is GameObject && ((GameObject)Selection.activeObject).GetComponent<PlayHavenManager>() != null)
     {
         #if UNITY_ANDROID || UNITY_IPHONE
         serializedObject.Update();
         token.stringValue = string.Empty;
         lockToken.boolValue = false;
         secret.stringValue = string.Empty;
         lockSecret.boolValue = false;
         serializedObject.ApplyModifiedProperties();
         #endif
         Repaint();
     }
     else
     {
         settings = PlayHavenSettings.Get();
         if (settings != null)
         {
             // locate the PlayHavenManager in the scene and update it this way instead
             PlayHavenManager phm = GameObject.FindObjectOfType(typeof(PlayHavenManager)) as PlayHavenManager;
             if (phm != null)
             {
                 #if UNITY_ANDROID
                 if (!settings.HasGameAndroid)
                 {
                     phm.tokenAndroid = string.Empty;
                     phm.secretAndroid = string.Empty;
                 }
                 #elif UNITY_IPHONE
                 if (!settings.HasGameIOS)
                 {
                     phm.token = string.Empty;
                     phm.secret = string.Empty;
                 }
                 #endif
                 EditorUtility.SetDirty(phm);
             }
             else
             {
                 string warning = "Unable to locate PlayHavenManager in this scene. In order for the token and secret to properly update, please open the scene(s) that have one and select the game object with the PlayHavenManager and resave the scene.";
                 if (EditorUtility.DisplayDialog("Cannot find PlayHavenManager", warning, "OK"))
                 {}
                 Debug.LogWarning(warning);
             }
         }
     }
 }
		protected override void OnEnable()
		{
			base.OnEnable();
			
			requester = new SerializedObject(target);
			whenToRequest = requester.FindProperty("whenToRequest");
			placement = requester.FindProperty("placement");
			showsOverlayImmediately = requester.FindProperty("showsOverlayImmediately");
			rewardMayBeDelivered = requester.FindProperty("rewardMayBeDelivered");
			rewardMessageType = requester.FindProperty("rewardMessageType");
			requestDelay = requester.FindProperty("requestDelay");
			limitedUse = requester.FindProperty("limitedUse");
			maxUses = requester.FindProperty("maxUses");
			exhaustAction = requester.FindProperty("exhaustAction");
			useDefaultTestReward = requester.FindProperty("useDefaultTestReward");
			defaultTestRewardName = requester.FindProperty("defaultTestRewardName");
			defaultTestRewardQuantity = requester.FindProperty("defaultTestRewardQuantity");
			prefetch = requester.FindProperty("prefetch");
			refetchWhenUsed = requester.FindProperty("refetchWhenUsed");
			connectionForPrefetch = requester.FindProperty("connectionForPrefetch");
			//pauseGameWhenDisplayed = serializedObject.FindProperty("pauseGameWhenDisplayed");
			
			originalBackgroundColor = GUI.backgroundColor;
			
			delayRequest = requestDelay.floatValue >= DELAY_MIN;
			
			// settings
			settings = PlayHavenSettings.Get();
			RefreshPlacementList();
			RefreshRewardsList();
		}
        void Initialize()
        {
            windowObject = new SerializedObject(this);
            placementProperty = windowObject.FindProperty("placement");
            triggerTypeProperty = windowObject.FindProperty("triggerType");
            rewardableProperty = windowObject.FindProperty("rewardable");
            customScriptTypeProperty = windowObject.FindProperty("customScriptType");
            newScriptNameProperty = windowObject.FindProperty("newScriptName");
            existingScriptProperty = windowObject.FindProperty("existingScript");

            // settings
            settings = PlayHavenSettings.Get();
            RefreshPlacementList();
        }