public void HandlePlayHavenManagerOnRewardGiven(int hashCode, PlayHaven.Reward reward) { if (contentRequestId == hashCode) { switch (rewardMessageType) { case MessageType.Broadcast: BroadcastMessage("OnPlayHavenRewardGiven", reward); break; case MessageType.Send: SendMessage("OnPlayHavenRewardGiven", reward); break; case MessageType.Upwards: SendMessageUpwards("OnPlayHavenRewardGiven", reward); break; } } }
IEnumerator _Request(bool refetch) { if (whenToRequest == WhenToRequest.Manual && requestDelay > 0) yield return new WaitForSeconds(requestDelay); bool doRequest = true; if (requestIsInProgress) { if (Debug.isDebugBuild) Debug.Log("request is in progress; not making another request"); doRequest = false; } if (exhausted) { if (Application.isEditor) Debug.LogWarning("content requester has been exhausted"); doRequest = false; } if (doRequest) { this.refetch = refetch; if (Manager) { if (placement.Length > 0) { Manager.OnDismissContent += HandlePlayHavenManagerOnDismissContent; /* if (pauseGameWhenDisplayed) { //Manager.OnWillDisplayContent += HandleManagerOnWillDisplayContent; Manager.OnDidDisplayContent += HandleManagerOnDidDisplayContent; } */ if (rewardMayBeDelivered) { Manager.OnRewardGiven -= HandlePlayHavenManagerOnRewardGiven; Manager.OnRewardGiven += HandlePlayHavenManagerOnRewardGiven; } #if UNITY_EDITOR contentRequestId = Manager.ContentRequest(placement, showsOverlayImmediately, this); if (useDefaultTestReward && defaultTestRewardName.Length > 0) { PlayHaven.Reward reward = new PlayHaven.Reward(); reward.name = defaultTestRewardName; reward.quantity = defaultTestRewardQuantity; HandlePlayHavenManagerOnRewardGiven(contentRequestId, reward); } #else requestIsInProgress = true; contentRequestId = Manager.ContentRequest(placement, showsOverlayImmediately); #endif } else if (Debug.isDebugBuild) Debug.LogError("placement value not set in PlayHaventContentRequester"); } //else if (Debug.isDebugBuild) // Debug.LogWarning("PlayHaven manager is not available in the scene. Content requests cannot be initiated."); uses++; if (limitedUse && !rewardMayBeDelivered && uses >= maxUses) { Exhaust(); } } }
IEnumerator _Request(bool refetch) { if (whenToRequest == WhenToRequest.Manual && requestDelay > 0) { yield return(new WaitForSeconds(requestDelay)); } bool doRequest = true; if (requestIsInProgress) { if (Debug.isDebugBuild) { Debug.Log("request is in progress; not making another request"); } doRequest = false; } if (exhausted) { if (Application.isEditor) { Debug.LogWarning("content requester has been exhausted"); } doRequest = false; } if (doRequest) { this.refetch = refetch; if (Manager) { if (placement.Length > 0) { Manager.OnDismissContent += HandlePlayHavenManagerOnDismissContent; /* * if (pauseGameWhenDisplayed) * { * //Manager.OnWillDisplayContent += HandleManagerOnWillDisplayContent; * Manager.OnDidDisplayContent += HandleManagerOnDidDisplayContent; * } */ if (rewardMayBeDelivered) { Manager.OnRewardGiven -= HandlePlayHavenManagerOnRewardGiven; Manager.OnRewardGiven += HandlePlayHavenManagerOnRewardGiven; } #if UNITY_EDITOR contentRequestId = Manager.ContentRequest(placement, showsOverlayImmediately, this); if (useDefaultTestReward && defaultTestRewardName.Length > 0) { PlayHaven.Reward reward = new PlayHaven.Reward(); reward.name = defaultTestRewardName; reward.quantity = defaultTestRewardQuantity; HandlePlayHavenManagerOnRewardGiven(contentRequestId, reward); } #else requestIsInProgress = true; contentRequestId = Manager.ContentRequest(placement, showsOverlayImmediately); #endif } else if (Debug.isDebugBuild) { Debug.LogError("placement value not set in PlayHaventContentRequester"); } } //else if (Debug.isDebugBuild) // Debug.LogWarning("PlayHaven manager is not available in the scene. Content requests cannot be initiated."); uses++; if (limitedUse && !rewardMayBeDelivered && uses >= maxUses) { Exhaust(); } } }