void Start() { PlayGameServices.enableDebugLog(true); // we always want to call init as soon as possible after launch. Be sure to pass your own clientId to init on iOS! // This call is not required on Android. //PlayGameServices.init( "YOUR_CLIENT_ID", true ); PlayGameServices.init("160040154367.apps.googleusercontent.com", true); }
// Use this for initialization void Start() { #if UNITY_ANDROID PlayGameServices.enableDebugLog(true); // we always want to call init as soon as possible after launch. Be sure to pass your own clientId to init on iOS! // This call is not required on Android. //PlayGameServices.init( "YOUR_CLIENT_ID", true ); PlayGameServices.init("366869334068.apps.googleusercontent.com", true); PlayGameServices.authenticate(); #endif }
private void Init() { string s = MySocialPrime31EventListener.Instance.name; PlayGameServices.enableDebugLog(true); #if UNITY_IPHONE // we always want to call init as soon as possible after launch. Be sure to pass your own clientId to init on iOS! // This call is not required on Android. //PlayGameServices.init("80302069049-5lm6co43b05m3im6usj6c8ccpg7q7570.apps.googleusercontent.com", false);//только для IOS. Надо вставить clientID //PlayGameServices.init("5lm6co43b05m3im6usj6c8ccpg7q7570.apps.googleusercontent.com", false); PlayGameServices.init("80302069049.apps.googleusercontent.com", false); //так должно быть судя по этому скрину, https://developers.google.com/games/services/images/consoleLocationOfClientId2.png #endif //GPGManager.loadScoresSucceededEvent += Instance.loadScoresSucceededEvent; }