/// <summary>
    /// Gets the device identifier and updates the static variables
    /// </summary>
    /// <returns><c>true</c>, if device identifier was obtained, <c>false</c> otherwise.</returns>
    static bool GetDeviceId()
    {
        if (PlayFabLoginCalls.CheckForSupportedMobilePlatform())
        {
                        #if UNITY_ANDROID
            //http://answers.unity3d.com/questions/430630/how-can-i-get-android-id-.html
            AndroidJavaClass  clsUnity    = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject objActivity = clsUnity.GetStatic <AndroidJavaObject>("currentActivity");
            AndroidJavaObject objResolver = objActivity.Call <AndroidJavaObject>("getContentResolver");
            AndroidJavaClass  clsSecure   = new AndroidJavaClass("android.provider.Settings$Secure");
            android_id = clsSecure.CallStatic <string>("getString", objResolver, "android_id");
                        #endif

                        #if UNITY_IPHONE
            ios_id = UnityEngine.iOS.Device.vendorIdentifier;
                        #endif
            return(true);
        }
        else
        {
            if (OnPlayFabError != null)
            {
                OnPlayFabError("Must be using android or ios platforms to use deveice id.", PlayFabAPIMethods.Generic);
            }
            return(false);
        }
    }
    /// <summary>
    /// Parses Unity PlayerPrefs for saved login information. See the gitHub readme for more information
    /// </summary>
    /// <returns> used for coroutine yielding </returns>
    IEnumerator ReadLoginDataRecord()
    {
        this.status.text = "Finding previous logins...";

        if (PlayerPrefs.HasKey("loginMethodUsed"))
        {
            this.status.text = "Previous login found... ";
            string raw = PlayerPrefs.GetString("loginMethodUsed");

            PlayFabLoginCalls.LoginPathways method = (PlayFabLoginCalls.LoginPathways)Enum.Parse(typeof(PlayFabLoginCalls.LoginPathways), raw);
            Debug.Log(method.ToString());

            switch (method)
            {
            case PlayFabLoginCalls.LoginPathways.pf_username:
                if (PlayerPrefs.HasKey("accountInfo"))
                {
                    this.accountInfo      = JsonConvert.DeserializeObject <UserAccountInfo>(PlayerPrefs.GetString("accountInfo"));
                    this.createNewAccount = false;
                    PrompForPassword();
                    this.details.text      = string.Format("PlayFab Username: {0} found...", this.accountInfo.Username);
                    this.instructions.text = "Enter password to continue, or change accounts manually by clicking below.";
                    this.loginPathToUse    = PlayFabLoginCalls.LoginPathways.pf_username;
                }
                break;

            case PlayFabLoginCalls.LoginPathways.pf_email:
                if (PlayerPrefs.HasKey("accountInfo"))
                {
                    this.accountInfo      = JsonConvert.DeserializeObject <UserAccountInfo>(PlayerPrefs.GetString("accountInfo"));
                    this.createNewAccount = false;
                    PrompForPassword();
                    this.details.text      = string.Format("Email: {0} found...", this.accountInfo.PrivateInfo.Email);
                    this.instructions.text = "Enter password to continue, or change accounts manually by clicking below.";
                    this.loginPathToUse    = PlayFabLoginCalls.LoginPathways.pf_email;
                }
                break;

            case PlayFabLoginCalls.LoginPathways.deviceId:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Device Id, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.deviceId;
                break;

            case PlayFabLoginCalls.LoginPathways.facebook:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Facebook, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.facebook;
                break;

            case PlayFabLoginCalls.LoginPathways.gameCenter:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "GameCenter, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.gameCenter;
                break;

            case PlayFabLoginCalls.LoginPathways.googlePlus:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Google+, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.googlePlus;
                break;

            case PlayFabLoginCalls.LoginPathways.steam:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Steam, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.steam;
                break;

            default:
                AutoNewAccount();
                break;
            }
        }
        else
        {
            if (PlayFabLoginCalls.CheckForSupportedMobilePlatform())
            {
                AutoNewAccount();
            }
            else
            {
                PlayFabLoginCalls.TestDeviceIdHasAccount();
                yield return(new WaitForSeconds(.333f));

                authController.activeState = AuthenticationController.LoginStates.Manual;
            }
        }
    }