public override IEnumerator ExecuteRequest()
        {
            // Create the move request
            var request = new ExecuteFunctionRequest
            {
                FunctionName      = Constants.PLAYER_MOVE_FUNCTION_NAME,
                FunctionParameter = new MakePlayerMoveRequest
                {
                    PlayFabId = Player.PlayFabId,
                    Move      = MoveToExecute
                },
                AuthenticationContext = new PlayFabAuthenticationContext
                {
                    EntityToken = Player.EntityToken
                }
            };

            // Execute the move request
            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                ExecutionCompleted = true;
                MoveResult         = PlayFabSimpleJson.DeserializeObject <MakePlayerMoveResult>(result.FunctionResult.ToString());
            },
                                                  (error) =>
            {
                throw new Exception($"MakePlayerMove request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            });

            yield return(WaitForExecution());
        }
        public IEnumerator Get(string sharedGroupId)
        {
            ExecutionCompleted = false;
            SharedGroupData    = null;

            var request = GetExecuteFunctionRequest(
                Constants.GET_SHARED_GROUP,
                new GetSharedGroupRequest {
                SharedGroupId = sharedGroupId
            });

            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                SharedGroupData    = result?.FunctionResult != null ? JsonUtility.FromJson <TicTacToeSharedGroupData>(result.FunctionResult.ToString()) : null;
                ExecutionCompleted = true;
            },
                                                  (error) =>
            {
                SharedGroupData    = null;
                ExecutionCompleted = true;
                Debug.Log($"Shared Group get request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            }
                                                  );

            yield return(WaitForExecution());
        }
        public IEnumerator Delete(string sharedGroupId)
        {
            ExecutionCompleted = false;
            Debug.Log($"DeleteShcaredGroupHandler request '{sharedGroupId}'");

            var request = GetExecuteFunctionRequest(
                Constants.DELETE_SHARED_GROUP_FUNCTION_NAME,
                new DeleteSharedGroupRequest {
                SharedGroupId = sharedGroupId
            });

            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                Debug.Log("Deleted");
                ExecutionCompleted = true;
            },
                                                  (error) =>
            {
                Debug.Log($"DeleteSharedGroupHandler request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            }
                                                  );

            yield return(WaitForExecution());
        }
        public override IEnumerator ExecuteRequest()
        {
            var request = new ExecuteFunctionRequest
            {
                FunctionName      = Constants.WIN_CHECK_FUNCTION_NAME,
                FunctionParameter = new PlayFabIdRequest
                {
                    PlayFabId = Player.PlayFabId
                },
                AuthenticationContext = new PlayFabAuthenticationContext
                {
                    EntityToken = Player.EntityToken
                }
            };

            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                ExecutionCompleted = true;
                WinCheckResult     = PlayFabSimpleJson.DeserializeObject <WinCheckResult>(result.FunctionResult.ToString());
            },
                                                  (error) =>
            {
                throw new Exception($"WinCheck request failed. Message: ${error.ErrorMessage}, Code: ${error.HttpCode}");
            });

            yield return(WaitForExecution());
        }
Exemple #5
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        public IEnumerator JoinMatch()
        {
            ExecutionCompleted = false;

            var request = GetExecuteFunctionRequest(
                Constants.JOIN_MATCH_FUNCTION_NAME,
                new StartMatchRequest {
                SharedGroupId = sharedGroupId
            });

            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                ExecutionCompleted       = true;
                TicTacToeSharedGroupData = JsonUtility.FromJson <TicTacToeSharedGroupData>(result.FunctionResult.ToString());
            },
                                                  (error) =>
            {
                TicTacToeSharedGroupData = null;
                ExecutionCompleted       = true;
                Debug.Log($"StartMatch request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            }
                                                  );

            yield return(WaitForExecution());
        }
Exemple #6
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    public IEnumerator GetMatchLobbyList(string filter = "")
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.SEARCH_MATCH_LOBBIES_FUNCTION_NAME,
            new SearchMatchLobbiesRequest {
            SearchTerm = filter
        });

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            var resultList = JsonHelper.FromJson <MatchLobby>(result.FunctionResult.ToString());
            MatchLobbyList = resultList.ToList();

            ExecutionCompleted = true;
        },
                                              (error) =>
        {
            MatchLobbyList     = null;
            ExecutionCompleted = true;
            Debug.Log($"GetMatchLobbyList request failed. Message: ${error.ErrorMessage}, Code: ${error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
Exemple #7
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        public override IEnumerator ExecuteRequest()
        {
            // Create the reset request
            var request = new ExecuteFunctionRequest
            {
                FunctionName      = Constants.RESET_GAME_STATE_FUNCTION_NAME,
                FunctionParameter = new PlayFabIdRequest
                {
                    PlayFabId = Player.PlayFabId
                },
                AuthenticationContext = new PlayFabAuthenticationContext
                {
                    EntityToken = Player.EntityToken
                }
            };

            // Execute the reset request
            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                ExecutionCompleted = true;
            },
                                                  (error) =>
            {
                throw new Exception($"ResetGameState request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            });

            yield return(WaitForExecution());
        }
Exemple #8
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    public IEnumerator DeleteMatchLobby(string matchLobbyId)
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.DELETE_MATCH_LOBBY_FUNCTION_NAME,
            new DeleteMatchLobbyInfoRequest
        {
            Id           = matchLobbyId,
            MatchLobbyId = matchLobbyId
        });

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            ExecutionCompleted = true;
        },
                                              (error) =>
        {
            ExecutionCompleted = true;
            Debug.Log($"DeleteMatchLobby request failed. Message: ${error.ErrorMessage}, Code: ${error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
Exemple #9
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    public IEnumerator CreateMatchLobby(string groupName)
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.CREATE_MATCH_LOBBY,
            new CreateMatchLobbyRequest {
            SharedGroupId = groupName
        });

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            TicTacToeSharedGroupData = result?.FunctionResult != null ? JsonUtility.FromJson <TicTacToeSharedGroupData>(result.FunctionResult.ToString()) : null;
            ExecutionCompleted       = true;
        },
                                              (error) =>
        {
            TicTacToeSharedGroupData = null;
            ExecutionCompleted       = true;
            Debug.Log($"MatchLobby creation request failed. Message: ${error.ErrorMessage}, Code: ${error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
    public IEnumerator JoinMatchLobby(string id, string invitationCode = null)
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.JOIN_MATCH_LOBBY,
            new JoinMatchLobbyRequest {
            MatchLobbyId = id, InvitationCode = invitationCode
        });

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            JoinMatchLobbyResponse = result?.FunctionResult != null ? JsonUtility.FromJson <ResponseWrapper <JoinMatchLobbyResponse> >(result.FunctionResult.ToString()) : null;
            ExecutionCompleted     = true;
        },
                                              (error) =>
        {
            JoinMatchLobbyResponse = null;
            ExecutionCompleted     = true;
            Debug.Log($"MatchLobby join request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
    public IEnumerator CreateMatchLobby(string matchLobbyId, string networkId, bool locked)
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.CREATE_MATCH_LOBBY,
            new CreateMatchLobbyRequest
        {
            MatchLobbyId = matchLobbyId,
            NetworkId    = networkId,
            Locked       = locked
        });

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            MatchLobby         = result?.FunctionResult != null ? JsonUtility.FromJson <MatchLobby>(result.FunctionResult.ToString()) : null;
            ExecutionCompleted = true;
        },
                                              (error) =>
        {
            MatchLobby         = null;
            ExecutionCompleted = true;
            Debug.Log($"MatchLobby creation request failed. Message: ${error.ErrorMessage}, Code: ${error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
    public IEnumerator SetMatchLobbyLockState(string matchLobbyId, bool lockState)
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.SET_MATCH_LOBBY_LOCK_STATE,
            new SetMatchLobbyLockStateRequest
        {
            MatchLobbyId = matchLobbyId,
            Locked       = lockState
        }
            );

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            SetMatchLobbyLockStateResponse = result?.FunctionResult != null ? JsonUtility.FromJson <ResponseWrapper <SetMatchLobbyLockStateResponse> >(result.FunctionResult.ToString()) : null;
            ExecutionCompleted             = true;
        },
                                              (error) =>
        {
            SetMatchLobbyLockStateResponse = null;
            ExecutionCompleted             = true;
            Debug.Log($"MatchLobby Lobby locked state setting has failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
    public IEnumerator LeaveMatchLobby(string matchLobbyId)
    {
        ExecutionCompleted = false;

        var request = GetExecuteFunctionRequest(
            Constants.LEAVE_MATCH_LOBBY,
            new LeaveMatchLobbyRequest {
            MatchLobbyId = matchLobbyId
        });

        PlayFabCloudScriptAPI.ExecuteFunction(request,
                                              (result) =>
        {
            MatchLobby         = result?.FunctionResult != null ? JsonUtility.FromJson <MatchLobby>(result.FunctionResult.ToString()) : null;
            ExecutionCompleted = true;
        },
                                              (error) =>
        {
            MatchLobby         = null;
            ExecutionCompleted = true;
            Debug.Log($"MatchLobby Leave request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
        }
                                              );

        yield return(WaitForExecution());
    }
        public IEnumerator SetWinner(string playerId)
        {
            var request = GetExecuteFunctionRequest(
                Constants.SET_WINNER_GAME_FUNCTION_NAME,
                new SetGameWinnerRequest()
            {
                SharedGroupId = sharedGroupId,
                PlayerId      = playerId
            });

            PlayFabCloudScriptAPI.ExecuteFunction(
                request,
                (result) =>
            {
                ExecutionCompleted = true;
                GameState          = JsonUtility.FromJson <GameState>(result.FunctionResult.ToString());
            },
                (error) =>
            {
                Debug.Log($"Set Game Winner request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            }
                );

            yield return(WaitForExecution());
        }
        public IEnumerator MakeMove(TicTacToeMove move)
        {
            var request = GetExecuteFunctionRequest(
                Constants.MULTIPLAYER_MOVE_FUNCTION_NAME,
                new MakeMultiplayerMoverRequest()
            {
                SharedGroupId = sharedGroupId,
                PlayerId      = Player.PlayFabId,
                PlayerMove    = move
            });

            PlayFabCloudScriptAPI.ExecuteFunction(
                request,
                (result) =>
            {
                ExecutionCompleted      = true;
                MultiplayerMoveResponse = JsonUtility.FromJson <MakeMultiplayerMoveResponse>(result.FunctionResult.ToString());
            },
                (error) =>
            {
                Debug.Log($"Make multiplayer move request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            }
                );

            yield return(WaitForExecution());
        }
        public IEnumerator Get()
        {
            var request = GetExecuteFunctionRequest(
                Constants.GET_GAME_STATUS_FUNCTION_NAME,
                new GetGameStatusRequest {
                SharedGroupId = sharedGroupId
            });

            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                ExecutionCompleted = true;
                GameState          = JsonUtility.FromJson <GameState>(result.FunctionResult.ToString());
            },
                                                  (error) =>
            {
                Debug.Log($"GetGameStatus request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
            }
                                                  );

            yield return(WaitForExecution());
        }