IEnumerator enumerator(float time) { Dictionary <string, string> keyValues = new Dictionary <string, string>(); GetContentListRequest getContentListRequest = new GetContentListRequest { Prefix = "" }; PlayFabAdminAPI.GetContentList(getContentListRequest, result => { contentInfos = result.Contents; }, error => { Debug.LogError(error.GenerateErrorReport()); }, keyValues); yield return(new WaitForSeconds(time)); for (int i = 0; i < contentInfos.Count; i++) { Content.GetChild(i + 1).gameObject.SetActive(true); Content.GetChild(i + 1).GetChild(0).GetComponent <Text>().text = contentInfos[i].Key; } }