// Use this for initialization void Start() { m_lifeTime = maxLifetime; m_spawnPosition = transform.position; // play shot sound GameObject go = GameObject.Find("Colt45_Player"); if (go != null) { PlayAudioSource sndscript = go.GetComponent <PlayAudioSource>(); if (sndscript) { PlayAudioSource mshStart = GameObject.Find("Colt45_Player").GetComponent <PlayAudioSource>(); mshStart.StartCoroutine("PlaySound"); } } }