private void Generate(EnumGenerateGameType _gameType)
        {
            var cancel = Close();

            if (cancel)
            {
                return;
            }
            switch (_gameType)
            {
            case EnumGenerateGameType.Classic:
                //TODO
                break;

            case EnumGenerateGameType.Random:
                IsCreated = true;
                Platter   = new Platter();
                Platter.FillRandomCase();
                break;
            }
        }