void Update()
    {
        PlatformerController controller = GetComponent("PlatformerController") as PlatformerController;

        // We are not falling off the edge right now
        if (controller.GetHangTime() < hangTimeUntilFallingAnimation)
        {
            // Are we moving the character?
            if (controller.IsMoving())
            {
                if (Input.GetButton("Fire2"))
                {
                    GetComponent <Animation>().CrossFade("run");
                }
                else
                {
                    GetComponent <Animation>().CrossFade("walk");
                }
            }
            // Go back to idle when not moving
            else
            {
                GetComponent <Animation>().CrossFade("idle", 0.5f);
            }
        }
        // When falling off an edge, after hangTimeUntilFallingAnimation we will fade towards the ledgeFall animation
        else
        {
            GetComponent <Animation>().CrossFade("ledgeFall");
        }
    }