/** <inheritdoc /> */ public override void Reallocate(int cap) { // Try doubling capacity to avoid excessive allocations. int doubledCap = PlatformMemoryUtils.GetCapacity(Pointer) << 1; if (doubledCap > cap) { cap = doubledCap; } PlatformMemoryPool.Reallocate(Pointer, cap); }
/** <inheritdoc /> */ public override void Reallocate(int cap) { // Try doubling capacity to avoid excessive allocations. int doubledCap = PlatformMemoryUtils.Capacity(MemPtr) << 1; if (doubledCap > cap) { cap = doubledCap; } _pool.Reallocate(MemPtr, cap); }