public static int GetPushStatus(IntPtr L) { int count = LuaDLL.lua_gettop(L); const int nRet = 1; if (count == 1 && LuaScriptMgr.CheckTypes(L, 1, typeof(int))) { int type = (int)LuaScriptMgr.GetNumber(L, 1); bool enable = PlatformControl.GetPushStatus(type); LuaScriptMgr.Push(L, enable); } else { LogParamError("GetPushStatus", count); LuaScriptMgr.Push(L, false); } return(GameUtilWrap.CheckReturnNum(L, count, nRet)); }