Exemple #1
0
        public CustomPlatform(Core engine) : base(engine)
        {
            RegisterGrid(new PlatformerGrid((engine.ScreenWith() * 2) / 32, engine.ScreenHeight() / 32, 32));
            Stand     = new SpriteSheet("stand", 32, 32, 1, 5, 5, Test.Properties.Resources.charachter);
            RunLeft   = new SpriteSheet("run_left", 32, 32, 15, 6, 9, Test.Properties.Resources.charachter);
            RunRight  = new SpriteSheet("run_right", 32, 32, 15, 0, 3, Test.Properties.Resources.charachter);
            JumpLeft  = new SpriteSheet("jump_left", 32, 32, 5, 10, 10, Test.Properties.Resources.charachter);
            JumpRight = new SpriteSheet("jump_right", 32, 32, 5, 4, 4, Test.Properties.Resources.charachter);
            Character = new PlatformCharacter(new System.Drawing.PointF(PLAYER_SPAWN_X, PLAYER_SPAWN_Y), Stand);
            Character.Animations.RegisterAnimation(Stand);
            Character.Animations.RegisterAnimation(RunLeft);
            Character.Animations.RegisterAnimation(RunRight);
            Character.Animations.RegisterAnimation(JumpLeft);
            Character.Animations.RegisterAnimation(JumpRight);
            Grid.addNode(Character);
            Character.SetAnimation("stand");

            Jump = new Audio(Engine.Ressources("Jump.wav"));
        }
        public CustomPlatform(Engine.Base.Engine engine) : base(engine)
        {
            //Generate empty Grid (Platform)
            RegisterGrid(new PlatformerGrid((engine.ScreenWidth() * 2) / 32, (engine.ScreenHeight() * 2) / 32, 32));
            //Init the character animations and frames
            Stand     = new SpriteSheet("stand", 32, 32, 1, 5, 5, Test.Properties.Resources.charachter);
            RunLeft   = new SpriteSheet("run_left", 32, 32, 15, 6, 9, Test.Properties.Resources.charachter);
            RunRight  = new SpriteSheet("run_right", 32, 32, 15, 0, 3, Test.Properties.Resources.charachter);
            JumpLeft  = new SpriteSheet("jump_left", 32, 32, 5, 10, 10, Test.Properties.Resources.charachter);
            JumpRight = new SpriteSheet("jump_right", 32, 32, 5, 4, 4, Test.Properties.Resources.charachter);
            //Set the spawn position to 200
            PLAYER_SPAWN_Y = 600;
            //Create character and set the animation
            Character = new PlatformCharacter(new System.Drawing.PointF(PLAYER_SPAWN_X, PLAYER_SPAWN_Y), Stand);
            Character.Animations.RegisterAnimation(Stand);
            Character.Animations.RegisterAnimation(RunLeft);
            Character.Animations.RegisterAnimation(RunRight);
            Character.Animations.RegisterAnimation(JumpLeft);
            Character.Animations.RegisterAnimation(JumpRight);
            //Add character to the platform
            Grid.addNode(Character);
            //Default animation
            Character.SetAnimation("stand");

            //Another character to use a ref
            Another = new PlatformerNode(new System.Drawing.PointF(20 * 32, 20), Stand);
            Another.Animations.RegisterAnimation(Stand);
            Another.Animations.RegisterAnimation(RunLeft);
            Another.Animations.RegisterAnimation(RunRight);
            Another.Animations.RegisterAnimation(JumpLeft);
            Another.Animations.RegisterAnimation(JumpRight);
            Grid.addNode(Another);
            Another.SetAnimation("stand");
            //Hide the Grid
            ShowGrid = false;
            Jump     = new Audio(Engine.Ressources("Jump.wav"));
        }