public static PlantTrayMessage SendToNearbyPlayers(GameObject tray, string plant, int growingStage, PlantSpriteStage spriteStage, bool harvestNotifier, bool weedNotifier, bool waterNotifier, bool nutrimentNotifier) { PlantTrayMessage msg = new PlantTrayMessage { Tray = tray.NetId(), PlantSyncString = plant, GrowingPlantStage = growingStage, PlantSyncStage = spriteStage, SyncHarvestNotifier = harvestNotifier, SyncNutrimentNotifier = nutrimentNotifier, SyncWaterNotifier = waterNotifier, SyncWeedNotifier = weedNotifier }; msg.SendToNearbyPlayers(tray.transform.position); return(msg); }
private void SendUpdateToNearbyPlayers() { PlantTrayMessage.SendToNearbyPlayers(gameObject, plantSyncString, growingPlantStage, plantSyncStage, syncHarvestNotifier, syncWeedNotifier, syncWaterNotifier, syncNutrimentNotifier); }