public override void RenderPart(RenderContext renderContext, int part, double opacity, bool combine) { if (renderContext.gl != null) { //todo draw in WebGL } else { if (part == 0) { foreach (Star star in stars) { double radDec = 25 / Math.Pow(1.6, star.Magnitude); Planets.DrawPointPlanet(renderContext, star.Position, radDec, star.Col, false); } } } }